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bugfix: Demo Traps are no longer triggered by building proximity - #154

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Stubbjax merged 1 commit into
TheSuperHackers:mainfrom
Stubbjax:demo-traps-ignore-buildings
Aug 2, 2026
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bugfix: Demo Traps are no longer triggered by building proximity#154
Stubbjax merged 1 commit into
TheSuperHackers:mainfrom
Stubbjax:demo-traps-ignore-buildings

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This change prevents Demo Traps from detonating when in close proximity to buildings.

This could seemingly randomly occur, as some buildings allow placing the Demo Trap close enough to cause it to detonate itself, while others do not. Scaffolds can also no longer detonate Demo Traps after this change.

Before

BEFORE.mp4

After

AFTER.mp4

@Stubbjax Stubbjax self-assigned this Jul 22, 2026
@Stubbjax Stubbjax added Bug Something isn't working Gen Relates to Generals GLA Affects GLA faction Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour labels Jul 22, 2026
@Stubbjax
Stubbjax merged commit c49a4ae into TheSuperHackers:main Aug 2, 2026
@Stubbjax
Stubbjax deleted the demo-traps-ignore-buildings branch August 2, 2026 13:42
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Bug Something isn't working Gen Relates to Generals GLA Affects GLA faction Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour

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