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34 changes: 31 additions & 3 deletions examples/rainbow-clear-color.rs
Original file line number Diff line number Diff line change
@@ -1,19 +1,47 @@
use bevy::prelude::*;
use bevy_pipe_affect::prelude::*;

fn main() {
fn main() -> AppExit {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(
Update,
pure(rainbow_clear_color) // pure() is optional, just forces the system to be read-only
.pipe(affect),
)
.run();
.run()
}

/// This system defines the clear color as a pure function of time.
fn rainbow_clear_color(time: Res<Time>) -> impl Effect + use<> {
fn rainbow_clear_color(time: Res<Time<Real>>) -> ResSet<ClearColor> {
let color = Color::hsv(time.elapsed_secs() * 20.0, 0.7, 0.7);
res_set(ClearColor(color))
}

#[cfg(test)]
mod tests {

use bevy::camera::ClearColor;
use bevy::color::Color;
use bevy::ecs::system::{Res, SystemState};
use bevy::ecs::world::World;
use bevy::time::{Real, Time};

use crate::rainbow_clear_color;

#[test]
fn test_rainbow_clear() {
// Create a Res<Time> for our system
let mut world = World::new();
world.insert_resource(Time::new_with(Real::default()));

let mut state: SystemState<(Res<Time<Real>>,)> = SystemState::new(&mut world);
let (time,) = state.get(&mut world);

// Now that we have a Res<Time>, we can run our system and get an output
let output = rainbow_clear_color(time);

// Then all we have to do is check that output has the proper value
assert_eq!(output.value.0, Color::hsva(0.0, 0.7, 0.7, 1.0));
}
}