v2.19.2
Changes:
- Changed PrefabManager.Cache to prefer SoftReferences over searching loaded assets, in order to be more reliable future proof. This especially affects (directly mocked) Meshes, please see the Mesh List and update your mocks from the Internal Name to the SoftReference Name
- Fixed item variants were not correctly applied when the item was added in Awake/Start
- Fixed a potential error when calling PrefabManager.Cache.GetPrefab for an invalid Mesh