Releases: Vdauphin/HeartsAndMinds
=BTC= co@30 Hearts & Minds v1.17.7
Requires CBA, ACE3 and RHS USAF.
- RHS AFRF, RHS GREF, RHS SAF,
- RDS A2 Civilian Pack mod,
- CUP units and vehicles mod,
- Project OPFOR, IWAR: Irregular Warfare mod, Iraqi-Syrian Conflic, Central African Rebels [SFF-R],
- FAP Units (Foes & Allies Pack),
- =BTC= Militia mod, Taliban Fighters by EricJ, CAF,
- The Unsung Vietnam War Mod,
- Iron Front 3 Lite, Face of War WW2,
- Star Wars Opposition Main, Star Wars Opposition Maps,
- Operation: TREBUCHET, OPCAN - OPTRE Reskin Pack.
- Param.hpp CHANGED.
- Mission.sqm unchanged.
- FIX: Remove everybody can disarm IED option in mission parameters (Now use CBA setting).
=BTC= co@30 Hearts & Minds v1.17.6
Requires CBA, ACE3 and RHS USAF.
- RHS AFRF, RHS GREF, RHS SAF,
- RDS A2 Civilian Pack mod,
- CUP units and vehicles mod,
- Project OPFOR, IWAR: Irregular Warfare mod, Iraqi-Syrian Conflic, Central African Rebels [SFF-R],
- FAP Units (Foes & Allies Pack),
- =BTC= Militia mod, Taliban Fighters by EricJ, CAF,
- The Unsung Vietnam War Mod,
- Iron Front 3 Lite, Face of War WW2,
- Star Wars Opposition Main, Star Wars Opposition Maps,
- Operation: TREBUCHET, OPCAN - OPTRE Reskin Pack.
- Mission.sqm/Param.hpp CHANGED.
- FIX: Remove deprecated ACE module in mission.sqm.
- FIX: Replace ACE setting in mission parameters by new mission CBA setting.
- FIX: ACE action "Start Hacking" does not appear for join in process players for side mission Hack.
- FIX: Enemy can spawn inside rock.
- FIX: Divers don't have waypoint on ground.
- FIX: Syntaxe error when data base loading objNull vehicles.
=BTC= co@30 Hearts & Minds v1.17.5
Requires CBA, ACE3 and RHS USAF.
- RHS AFRF, RHS GREF, RHS SAF,
- RDS A2 Civilian Pack mod,
- CUP units and vehicles mod,
- Project OPFOR, IWAR: Irregular Warfare mod, Iraqi-Syrian Conflic, Central African Rebels [SFF-R],
- FAP Units (Foes & Allies Pack),
- =BTC= Militia mod, Taliban Fighters by EricJ, CAF,
- The Unsung Vietnam War Mod,
- Iron Front 3 Lite, Face of War WW2,
- Star Wars Opposition Main, Star Wars Opposition Maps,
- Operation: TREBUCHET, OPCAN - OPTRE Reskin Pack.
- Param.hpp changed.
- Mission.sqm unchanged.
- FIX: Civilian H&M-interaction do not appear for some mod.
- FIX: No reaction to orders (civilian from mod factions).
- FIX: Missing factions due to mods update.
- FIX: RTP errors when EH are removed twice.
- FIX: Syntaxe error for setWaypointType.
- FIX: Some spelling/grammar.
- FIX: Civilian give hideout information in final phase.
- FIX: Selectrandom in troops.sqf.
=BTC= co@30 Hearts & Minds v1.17.4
Requires CBA, ACE3 and RHS USAF.
- RHS AFRF, RHS GREF, RHS SAF,
- RDS A2 Civilian Pack mod,
- CUP units and vehicles mod,
- Project OPFOR, IWAR: Irregular Warfare mod, Iraqi-Syrian Conflic, Central African Rebels [SFF-R],
- FAP Units (Foes & Allies Pack),
- =BTC= Militia mod, Taliban Fighters by EricJ, CAF,
- The Unsung Vietnam War Mod,
- Iron Front 3 Lite, Face of War WW2,
- Star Wars Opposition Main, Star Wars Opposition Maps,
- Operation: TREBUCHET, OPCAN - OPTRE Reskin Pack.
- Mission.sqm/Param.hpp unchanged.
- FIX: Rearm at logistic point (ACE 3.11 and Arma 1.70).
=BTC= co@30 Hearts & Minds v1.17.3
Requires CBA, ACE3 and RHS USAF.
- RHS AFRF, RHS GREF, RHS SAF,
- RDS A2 Civilian Pack mod,
- CUP units and vehicles mod,
- Project OPFOR, IWAR: Irregular Warfare mod, Iraqi-Syrian Conflic, Central African Rebels [SFF-R],
- FAP Units (Foes & Allies Pack),
- =BTC= Militia mod, Taliban Fighters by EricJ, CAF,
- The Unsung Vietnam War Mod,
- Iron Front 3 Lite, Face of War WW2,
- Star Wars Opposition Main, Star Wars Opposition Maps,
- Operation: TREBUCHET, OPCAN - OPTRE Reskin Pack.
- Mission.sqm/Param.hpp unchanged.
- FIX: Broken Icon path for loading action (ACE 3.11).
- FIX: Anti-Air infantry filter.
- FIX: Vehicle explosion damage other objects around during database loading.
- FIX: Helo is not respawning when destroyed on the helo spawn position.
- FIX: Tweak name Anti-Air infantry in mission parameter.
- FIX: Grammar.
=BTC= co@30 Hearts & Minds v1.17.2
Requires CBA, ACE3 and RHS USAF.
- RHS AFRF, RHS GREF, RHS SAF,
- RDS A2 Civilian Pack mod,
- CUP units and vehicles mod,
- Project OPFOR, IWAR: Irregular Warfare mod, Iraqi-Syrian Conflic, Central African Rebels [SFF-R],
- FAP Units (Foes & Allies Pack),
- =BTC= Militia mod, Taliban Fighters by EricJ, CAF,
- The Unsung Vietnam War Mod,
- Iron Front 3 Lite, Face of War WW2,
- Star Wars Opposition Main, Star Wars Opposition Maps,
- Operation: TREBUCHET, OPCAN - OPTRE Reskin Pack.
- Mission.sqm CHANGED.
- Param.hpp unchanged.
- FIX: RHS vehicles are underground since RHS 0.4.3 update.
- FIX: Clients see different colours for same car.
- FIX: Can't lift due to ACE fastrope.
- FIX: Wreck vehicle malus is apply at each DB loading.
- FIX: Object flipping when touching the ground.
- FIX: Civilian suicider not killed due to pavement.
=BTC= co@30 Hearts & Minds v1.17.1
Requires CBA, ACE3 and RHS USAF.
- RHS AFRF, RHS GREF, RHS SAF,
- RDS A2 Civilian Pack mod,
- CUP units and vehicles mod,
- Project OPFOR, IWAR: Irregular Warfare mod, Iraqi-Syrian Conflic, Central African Rebels [SFF-R],
- FAP Units (Foes & Allies Pack),
- =BTC= Militia mod, Taliban Fighters by EricJ,
- CAF,
- The Unsung Vietnam War Mod,
- Iron Front 3 Lite, Face of War WW2,
- Star Wars Opposition Main, Star Wars Opposition Maps,
- Operation: TREBUCHET, OPCAN - OPTRE Reskin Pack.
- Mission.sqm/Param.hpp unchanged.
- FIX: Destroyed vehicle are not destroyed after server restart.
- FIX: Wrong color for the medical taru pod.
=BTC= co@30 Hearts & Minds v1.17
Requires CBA, ACE3 and RHS USAF.
- RHS AFRF, RHS GREF, RHS SAF,
- RDS A2 Civilian Pack mod,
- CUP units and vehicles mod,
- Project OPFOR, IWAR: Irregular Warfare mod, Iraqi-Syrian Conflic, Central African Rebels [SFF-R],
- FAP Units (Foes & Allies Pack),
- =BTC= Militia mod, Taliban Fighters by EricJ,
- CAF,
- The Unsung Vietnam War Mod,
- Iron Front 3 Lite, Face of War WW2,
- Star Wars Opposition Main, Star Wars Opposition Maps,
- Operation: TREBUCHET, OPCAN - OPTRE Reskin Pack.
- Changed mission.sqm and param.hpp
- Add: Reputation malus when a building is damaged/destroyed.
- Add: Civilian can trow Molotov cocktail or handgrenade.
- Add: Civil give the number of hideouts left.
- Add: You can lift wreck underwater with the SVD.
- Add: Empty ammo box.
- Add: Players markers in Global channel are now persistent.
- Add: Now damage of each vehicle parts are saved in Database.
- Add: Logistic point available objects depend on loaded mods.
- Add: Units close to the generator in the Side mission.
- Add: New side mission hack a missile.
- Add: Side mission cycle.
- Add: Garage for admin.
- Add: A semi Automatic mod support based on faction name (187 enemies factions and 15 civilians factions available).
- Add: You can select Anti Air enemy.
- Add: You can select Tank enemy.
- Add: An option to activate vehicle armed in hideout or side mission or cache.
- Add: Optimize actions for civil orders.
- Add: Optimize trigger detection for slow server.
- Add: Optimize mission parameters.
- REMOVE: btc_hq_red/blu/green soldier in mission.sqm.
- Add: Create function for EventHandlers.
- Add: btc_fnc_city_create for city\init.sqf.
- Add: CBA Per Frame Handlers to H&M.
- Add: Optimize server network by using remoteExec instead of BIS_fnc_MP.
=BTC= co@30 Hearts & Minds v1.16.7
Need ACE3, CBA and RHS USAF mods (Optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod, Project OPFOR) :
Change Hearts and Minds map is easy! Look in the wiki!
- Mission.sqm/Param.hpp unchanged.
- FIX: Side mission mine is not trigger correctly.
- FIX: Units in house are not saved correctly.
- FIX: Foot patrol can spawn inside rock.
- FIX: Detect more accuratly city center in some cases.
=BTC= co@30 Hearts & Minds v1.16.6
Need ACE3, CBA and RHS USAF mods (Optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod, Project OPFOR) :
Change Hearts and Minds map is easy! Look in the wiki!
- Mission.sqm/Param.hpp unchanged.
- FIX: Destroyed vehicle markers not appearing on dedicated server after a server restart.
- FIX: Lift a vehicle with player inside (crew).
- FIX: Logistic point not working if player drop weapon on it.
- FIX: Vehicle explosion damage others objects around during database loading.