Releases: Vdauphin/HeartsAndMinds
=BTC= co@30 Hearts & Minds v1.16.5
Need ACE3, CBA and RHS USAF mods (Optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod, Project OPFOR) :
Change Hearts and Minds map is easy! Look in the wiki!
- CHANGED param.hpp
- Unchanged mission.sqm
- FIX: Side mission Hostage fail for no reason.
- FIX: AI skills is not set correctly (ACE 3.10.0).
- FIX: IEDs appear in front of player in some cases.
- FIX: Hide the box uses during the wreck lift.
=BTC= co@30 Hearts & Minds v1.16.4
Need ACE3, CBA and RHS USAF mods (Optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod, Project OPFOR) :
Change Hearts and Minds map is easy! Look in the wiki!
- Mission.sqm/Param.hpp unchanged.
- FIX: Dead body above water can't be search.
- FIX: Now civilian or enemies patrol in house.
- FIX: Vehicles are damaged by Data Base loading.
- FIX: Documentation about towing vehicle (car can't tow truck or tank).
- FIX: Logistic point can't be use when animals or module are placed on it.
- FIX: Player spawn under the FOB floor.
- FIX: Player respawn where at connection position.
- FIX: Helo and logisitc point elevation.
=BTC= co@30 Hearts & Minds v1.16.3
Need ACE3, CBA and RHS USAF mods (Optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod, Project OPFOR) :
Change Hearts and Minds map is easy! Look in the wiki!
- Mission.sqm/Param.hpp unchanged.
- FIX: Defuse IED don't give reputation to player.
- FIX: Traffic is removed when the vehicle is hit by a rabbit.
- FIX: Error appear in function btc_fnc_mil_send for headless client.
=BTC= co@30 Hearts & Minds v1.16.2
Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod, Project OPFOR) :
Change Hearts and Minds map is easy! Look in the wiki!
- Mission.sqm/Param.hpp unchanged.
- FIX: Vehicles fly or are in the ground during towing.
- FIX: Player don't get any notification when side mission convoy and capture an officier begin.
- FIX: Logistics point can't detect wreck when FRIES is equipped on helicopters.
- FIX: Wreck lift.
- FIX: When all players fall unconscious, AI disappear.
- FIX: Patrol can be out of city area.
- FIX: Car can tow truck or tank.
- FIX: Tank can't be lift.
- FIX: Tank can't be tow by truck or tank.
- FIX: Check cap trow error in some case.
- FIX: Missing interaction icon on StaticWeapon.
- FIX: Group created are not deleted in some case.
=BTC= co@30 Hearts & Minds v1.16.1
Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod, Project OPFOR) :
Change Hearts and Minds map is easy! Look in the wiki!
- FIX: Pilot not being removed at the end of rescue mission.
- FIX: Hideouts are not capturing cities around after a delay.
- FIX: Task notification appear to everybody when a player is connecting.
- FIX: Military send from a city to an other are not in Headless Client.
- FIX: Duplicate static magazine.
=BTC= co@30 Hearts & Minds v1.16
Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod, Project OPFOR) :
Change Hearts and Minds map is easy! Look in the wiki!
- Add: Civilan fleeing.
- Add: Headless support.
- Add: ACE3 mine detector support.
- Add: "Lifting" interaction inside helicopter.
- Add: "Check cargo" interaction inside vehicle.
- Add: New hideout composition design.
- Add: Random cache design.
- Add: Auto save game.
- Add: Smooth and design HUD for lifting.
- Add: Better heavy lift support.
- Add: In some case sling load visual improvement.
- Add: Project OPFOR support (Thks @sargken ).
- Add: A3 CSAT support.
- Add: Fastroping on helicopter (For RHS Helicopter use RHS ACE3 compatibility to avoid crash).
- Add: A3 BIS Group support.
- Add: Better composition for side tower.
- Add: More IED types.
- Add: Icon in ACE3 interaction menu.
- Add: Icon to task system.
- Add: Loading screen with a base overview.
- Add: New truck support.
- Add: Some little optimization.
- Add: Fonction composition return objects created.
- Add: Systemchat in debug mode.
- FIX: Vehicles not spawning on bridge after DB save.
- FIX: When a player vehicles is destroyed the malus is a bonus.
- FIX: If a player vehicle is destroyed twice the malus is not apply after.
- FIX: RHS AA missile infantry is missing in config.
- FIX: Date not being set up properly at mission start.
- FIX: Time acceleration not working when loading from DataBase.
=BTC= co@30 Hearts & Minds v1.15.5
Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod) :
Change Hearts and Minds map is easy! Look in the wiki!
- FIX: Cache is not spawning in final phase.
=BTC= co@30 Hearts & Minds v1.15.4
Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod) :
Change Hearts and Minds map is easy! Look in the wiki!
- FIX: RHS HUMVV altitude in mission.sqm due to RHS update.
- FIX: Improve support of island for traffic and patrol.
- FIX: Get down order to civil.
- FIX: Sometimes rope is not long enough for lifting.
- FIX: C4 on suicider is not correctly display on dedicate.
- FIX: Ringing noise not compatible with ACE3 ear plugs.
- FIX: In side mission rescue, the pilot can be kill by ACE cookoff.
- FIX: Sometimes objects can't be lift when fasteroping.
- FIX: When an underground object is unhook on bridge, it fall under it.
- FIX: Typo spelling error on final task.
=BTC= co@30 Hearts & Minds v1.15.3
Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod) :
Change Hearts and Minds map is easy! Look in the wiki!
- FIX: ACE3 cook off animation disable for Side mission checkpoint.
- FIX: Side mission medical is not trigger when multiple players are connected on server.
- FIX: Sometimes objects can't be lift.
- FIX: Objects unload fall under bridge.
- FIX: Wreck Respawn, Vehicles respawn half way in ground (#258).
- FIX: Tower side mission should spawn on road to avoid collision.
=BTC= co@30 Hearts & Minds v1.15.2
Need ACE3, CBA and RHS USAF mods (optional : RHS AFRF, CAF, @Ericj_Taliban, =BTC= Militia mod, RDS A2 Civilian Pack mod, CUP units and vehicles mod, IWAR: Irregular Warfare mod) :
Change Hearts and Minds map is easy! Look in the wiki!
- FIX: Now H&M lift HUD is circle.
- FIX: Sometimes when ACE3 FRIES is activate you can't lift with some helicopter.
- FIX: Syntaxe error in typeof class name for a Syndikat vehicle.
- FIX: Patrol and Traffic vehicle are now correctly deleted.
- FIX: Now you are advise when the convoy left the starting point.
- FIX: Arma 3 task system say that convoy side mission is attacking the city they are leaving, which is incorrect.
- FIX: An unclear objective of side mission resupply.
- FIX: Now you have back a hint advising you there are no FOB deploy.
- FIX: Remove cargo in statics.
- FIX: Sometimes IA are not show in debug mode.
- FIX: Missing private variable.