Download SS13 ArtMapper
A program to help easily transfer your pixel art from .png or .jpg form onto an SS13 canvas, because every second you spend in front of a canvas is another second you could be killed.
This program is meant to assist artists by letting them work in their preferred spriting program of choice, then transfer their art after. It's not perfect but it gets the job done.
There are a few steps behind how to use this program, hopefully it's easy enough:
- Upload a .png or .jpg file in the correct resolution, correlating with one of the available canvases in-game.
- .png is recommended due to .jpg compression leading to massive color amounts.
- Lower color amounts leads to faster paintings.
- In-game, grab a spray-can or palette in-hand. A palette is recommended as it doesn't require you to open a menu.
- Set the location of the Color Picker Button via either the helper window or direct mouse input. This is where the differences in palette/spray-can show up.
- Spraycan: Open the spraycan's menu in-game, and set the position on the "Custom Color" button. DO NOT CLOSE THE SPRAYCAN MENU!
- Palette: Select the position of the palette in your main hand.
- Open the Custom Color menu in-game (the one with the color triangle/wheel), and set the location of the hex-code input field.
- Close the Custom Color menu in-game by clicking Confirm.
- Now, open up the canvas' UI in-game
- Under "Canvas Positions", you can set these either by either:
- Inputting the top-left and bottom-right pixels of the canvas via mouse input.
- Using the Canvas Window until it matches the gridlines on your canvas, then confirm
- If you uploaded your image before this, the pop-up window will have a grid that matches the canvas you should be using, which makes it a little easier to line up.
- Press start!
- If you want to pause the painting process, press the stop key noted in the top of the window (default "k")
- If you want to continue where you left off after stopping, press the Continue button!
- Remember that if you need to completely close the program at any time, press the exit key (default "ESC")
Note
The Stop button, Exit button, and Transfer Tickspeed can be adjusted using the Preferences window in the Tools menu.
(There was no way to save them without making a second file so it will reset every time you close the app)
In case you forget how to use this but don't want to come back to this page, there's an Instructions option in the Tools menu too!
Artmapper 2.0 is a complete upgrade from the ground up based off DEEP RED's original tool.
All code done by Wallem