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Optimize terrain quadtree operation #77

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Jun 30, 2024
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67 changes: 15 additions & 52 deletions engine/src/Graphics/TerrainQuadTree.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -100,20 +100,15 @@ void TerrainQuadTree::DestroyResources(Allocator* allocator, kokko::render::Devi
allocator->Deallocate(tileTextureIds);
}

void TerrainQuadTree::GetTilesToRender(const FrustumPlanes& frustum, const Mat4x4f& viewProj,
void TerrainQuadTree::GetTilesToRender(const FrustumPlanes& frustum, const Vec3f& cameraPos,
const RenderDebugSettings& renderDebug, Array<TerrainTileId>& resultOut)
{
KOKKO_PROFILE_FUNCTION();

RenderTile(TerrainTileId{}, frustum, viewProj, renderDebug, resultOut);
KOKKO_PROFILE_SCOPE("TerrainQuadTree::GetTilesToRender()");
GetRenderTilesParams params{ frustum, cameraPos, renderDebug, resultOut };
RenderTile(TerrainTileId{}, params);
}

void TerrainQuadTree::RenderTile(
const TerrainTileId& id,
const FrustumPlanes& frustum,
const Mat4x4f& vp,
const RenderDebugSettings& renderDebug,
Array<TerrainTileId>& resultOut)
void TerrainQuadTree::RenderTile(const TerrainTileId& id, GetRenderTilesParams& params)
{
float tileScale = GetTileScale(id.level);

Expand All @@ -127,71 +122,39 @@ void TerrainQuadTree::RenderTile(
tileBounds.extents = tileSize * 0.5f;
tileBounds.center = tileMin + tileBounds.extents;

if (Intersect::FrustumAabb(frustum, tileBounds) == false)
if (Intersect::FrustumAabb(params.frustum, tileBounds) == false)
{
return;
}

if (id.level + 1 == treeLevels)
{
resultOut.PushBack(id);
params.resultOut.PushBack(id);

return;
}

constexpr float maximumSize = 0.5f;

static const Vec3f boxCorners[] = {
Vec3f(-1.0f, 0.0f, -1.0f),
Vec3f(1.0f, 0.0f, -1.0f),
Vec3f(-1.0f, 0.0f, 1.0f),
Vec3f(1.0f, 0.0f, 1.0f)
};

Vec2f min(1e9f, 1e9f);
Vec2f max(-1e9f, -1e9f);

Vec3f screenCoord;

for (unsigned cornerIdx = 0; cornerIdx < 4; ++cornerIdx)
{
Vec3f corner = Vec3f::Hadamard(tileBounds.extents, boxCorners[cornerIdx]);
constexpr float sizeFactor = 0.5f;

Vec4f proj = vp * Vec4f(tileBounds.center + corner, 1.0f);
screenCoord = Vec3f::Hadamard(proj.xyz() * (1.0f / proj.w), Vec3f(0.5f, -0.5f, 0.5f)) +
Vec3f(0.5f, 0.5f, 0.5f);

min.x = std::min(screenCoord.x, min.x);
min.y = std::min(screenCoord.y, min.y);
max.x = std::max(screenCoord.x, max.x);
max.y = std::max(screenCoord.y, max.y);
}

Vec2f size(max.x - min.x, max.y - min.y);

float sizeMaxAxis = std::max(size.x, size.y);
bool tileIsSmallEnough = sizeMaxAxis < maximumSize;
float distance = (tileBounds.center - params.cameraPos).Magnitude();
bool tileIsSmallEnough = tileWidth < distance * sizeFactor;

auto vr = Debug::Get()->GetVectorRenderer();
auto tr = Debug::Get()->GetTextRenderer();
Color col(1.0f, 0.0f, 1.0f);

if (tileIsSmallEnough)
{
resultOut.PushBack(id);
params.resultOut.PushBack(id);

if (renderDebug.IsFeatureEnabled(RenderDebugFeatureFlag::DrawTerrainTiles))
if (params.renderDebug.IsFeatureEnabled(RenderDebugFeatureFlag::DrawTerrainTiles))
{
Vec3f scale = tileSize;
scale.y = 0.0f;

Mat4x4f transform = Mat4x4f::Translate(tileBounds.center) * Mat4x4f::Scale(scale);

vr->DrawWireCube(transform, col);

char buf[32];
auto [out, size] = fmt::format_to_n(buf, sizeof(buf), "{:.3f}", sizeMaxAxis);

tr->AddTextNormalized(ConstStringView(buf, size), screenCoord.xy());
}
}
else
Expand All @@ -205,7 +168,7 @@ void TerrainQuadTree::RenderTile(
tileId.x = id.x * 2 + x;
tileId.y = id.y * 2 + y;

RenderTile(tileId, frustum, vp, renderDebug, resultOut);
RenderTile(tileId, params);
}
}
}
Expand Down Expand Up @@ -283,7 +246,7 @@ TEST_CASE("TerrainQuadTree.GetTileCountForLevelCount")

float TerrainQuadTree::GetTileScale(int level)
{
return std::pow(2.0f, static_cast<float>(-level));
return 1.0f / (1 << level);
}

TEST_CASE("TerrainQuadTree.GetTileScale")
Expand Down
19 changes: 12 additions & 7 deletions engine/src/Graphics/TerrainQuadTree.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,8 @@

#include "Core/Array.hpp"

#include "Math/Vec3.hpp"

class Allocator;

struct FrustumPlanes;
Expand Down Expand Up @@ -42,7 +44,7 @@ class TerrainQuadTree
const TerrainParameters& params);
void DestroyResources(Allocator* allocator, kokko::render::Device* renderDevice);

void GetTilesToRender(const FrustumPlanes& frustum, const Mat4x4f& viewProj,
void GetTilesToRender(const FrustumPlanes& frustum, const Vec3f& cameraPos,
const RenderDebugSettings& renderDebug, Array<TerrainTileId>& resultOut);

int GetLevelCount() const;
Expand All @@ -65,12 +67,15 @@ class TerrainQuadTree
static float GetTileScale(int level);

private:
void RenderTile(
const TerrainTileId& id,
const FrustumPlanes& frustum,
const Mat4x4f& vp,
const RenderDebugSettings& renderDebug,
Array<TerrainTileId>& resultOut);
struct GetRenderTilesParams
{
const FrustumPlanes& frustum;
const Vec3f& cameraPos;
const RenderDebugSettings& renderDebug;
Array<TerrainTileId>& resultOut;
};

void RenderTile(const TerrainTileId& id, GetRenderTilesParams& params);

static void CreateTileTestData(TerrainTile& tile, int tileX, int tileY, float tileScale);

Expand Down
2 changes: 1 addition & 1 deletion engine/src/Graphics/TerrainSystem.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -380,7 +380,7 @@ void TerrainSystem::Render(const RenderParameters& parameters)
// Select tiles to render

TerrainQuadTree& quadTree = data.quadTree[id.i];
quadTree.GetTilesToRender(viewport.frustum, viewport.viewProjection, parameters.renderDebug, tilesToRender);
quadTree.GetTilesToRender(viewport.frustum, viewport.position, parameters.renderDebug, tilesToRender);

// Update uniform buffer

Expand Down
2 changes: 0 additions & 2 deletions engine/src/Math/Intersect3D.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -12,8 +12,6 @@

bool Intersect::FrustumAabb(const FrustumPlanes& frustum, const kokko::AABB& bounds)
{
KOKKO_PROFILE_FUNCTION();

// For each plane in view frustum
for (unsigned int planeIdx = 0; planeIdx < 6; ++planeIdx)
{
Expand Down