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4.5!
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alterNERDtive committed Sep 19, 2022
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18 changes: 17 additions & 1 deletion CHANGELOG.md
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# devel
# 4.5 (2022-09-19)

This might very well be the last release of this. With how the “Horizons 4.0”
launch went, Frontier’s communication around it, and just _how_ horrible 4.0 is,
I currently do not see me being motivated to actually port stuff to 4.0. And,
let’s face it, 3.8 will go EoL eventually.

Anyway, I still have some programming pet projects around this stuff that I
might continue with and adapt this for, so I might sneak some fixes / updates
in, and I’m not going to say never because who knows how I’ll feel about this in
the future. Obviously there’s also still the option to _pay_ me to do stuff =p

### Fixed

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refactoring work that was done for 4.4.
* Documentation proof read and fixed by @ACyprus. Thanks!

### Changed

* Some behind the scenes things regarding how builds work. This will make it
possible to build this entirely on Github (= less potential for human error)
once I have dealt with #62 (see #143 as well).

## EliteAttack 8.5

### Added
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98 changes: 49 additions & 49 deletions docs/StreamAttack.md
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# StreamAttack

This profile uses the [EDDI](https://github.com/EDCD/EDDI) plugin to write
a bunch of information about your commander, your current location and your ship
to files that can be accessed e.g. by your streaming software to be displayed on
stream.

Default folder is `%appdata%\StreamAttack\`.

## Commands

* `clear jump target`: Clears the current jump target.
* `distance [to;from] jump target`: Tells you the current distance to the jump
target.
* `set jump target`: Sets the jump target to the currently targeted system.
Distance will be written to the configured file.

* `[copy;open] ship build`: Copies the current ship build (coriolis) or opens it
in your default browser.
* `open StreamAttack folder`: Opens the configured folder in Explorer.

## Output Files

# StreamAttack

This profile uses the [EDDI](https://github.com/EDCD/EDDI) plugin to write
a bunch of information about your commander, your current location and your ship
to files that can be accessed e.g. by your streaming software to be displayed on
stream.

Default folder is `%appdata%\StreamAttack\`.

## Commands

* `clear jump target`: Clears the current jump target.
* `distance [to;from] jump target`: Tells you the current distance to the jump
target.
* `set jump target`: Sets the jump target to the currently targeted system.
Distance will be written to the configured file.

* `[copy;open] ship build`: Copies the current ship build (coriolis) or opens it
in your default browser.
* `open StreamAttack folder`: Opens the configured folder in Explorer.

## Output Files

### Elite

Please do note that information in the output files is only updated when a
journal event that contains the information is detected. E.g. the distance to
your jump target is not constantly calculated, but only updated after a jump.

#### Commander

* `Elite\cmdr\name`: The current commander’s name.

#### Jump Target

* `Elite\jumpTarget\distance`: Distance to current jump target in light years.
* `Elite\jumpTarget\full`: Pretty-printed `<distance> ly to <name>`.
* `Elite\jumpTarget\name`: The current jump target’s system name.

#### Location

* `Elite\location\full`: Depending on your status, either the station you are
currently docked at (+ system), the body you are currently near, or the system
you are currently in.
* `Elite\location\system`: The system you are currently in.

#### Ship

* `Elite\ship\build`: Your current ship’s loadout (link to coriolis).
* `Elite\ship\full`: `“<name>” | <model> | <build>`.
* `Elite\ship\model`: Your current ship’s model.
Please do note that information in the output files is only updated when a
journal event that contains the information is detected. E.g. the distance to
your jump target is not constantly calculated, but only updated after a jump.

#### Commander

* `Elite\cmdr\name`: The current commander’s name.

#### Jump Target

* `Elite\jumpTarget\distance`: Distance to current jump target in light years.
* `Elite\jumpTarget\full`: Pretty-printed `<distance> ly to <name>`.
* `Elite\jumpTarget\name`: The current jump target’s system name.

#### Location

* `Elite\location\full`: Depending on your status, either the station you are
currently docked at (+ system), the body you are currently near, or the system
you are currently in.
* `Elite\location\system`: The system you are currently in.

#### Ship

* `Elite\ship\build`: Your current ship’s loadout (link to coriolis).
* `Elite\ship\full`: `“<name>” | <model> | <build>`.
* `Elite\ship\model`: Your current ship’s model.
* `Elite\ship\name`: Your current ship’s name.

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