[SYS.INIT]Software Developer | Systems Architect | Narrative Designer
[LOG]Building systems across physical, digital, and decentralized planes.
I am a Software Developer and Systems Architect focused on local-first software, distributed systems, and secure data architectures. I enjoy solving complex engineering challenges—from modernizing low-level C++ NDK integrations to designing native applications, backend infrastructure, and peer-to-peer systems.
Currently, my primary focus is Osmos (Alpha)—a local-first, peer-to-peer version control and synchronization system for the Apple ecosystem. Powered by a Rust core and a native SwiftUI interface, Osmos eliminates cloud dependency by giving creators complete ownership of their work through secure, offline-first architecture.
In parallel, I am building Mythos—a local-first writing environment for novelists and world-builders. Rather than treating a manuscript as a collection of documents, Mythos treats stories as interconnected systems through narrative graphs, world-building primitives, and structured knowledge management.
I am also building Chorus, an open-source discussion platform centered around temporary conversation identity. Instead of permanent profiles and reputation systems, every discussion begins with a clean slate, allowing ideas to be evaluated on their own merit.
Outside of software engineering, I am the author of the dark multi-generational saga "The Sins of the Fathers", where I combine narrative design with interactive technologies to build an expanding digital universe beyond the traditional novel.
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[DOMAIN: Systems & P2P]Osmos[ALPHA]— @Osmos-App Local-first, peer-to-peer version control and synchronization for the Apple ecosystem. Powered by a Rust core with a native SwiftUI interface. Zero cloud dependency, complete data ownership. -
[DOMAIN: Creative Tooling]Mythos — @Mythos-IDE A local-first IDE for novelists and world-builders. Built with Tauri and Rust, featuring narrative graph structures, world-building primitives, and an offline-first architecture for long-form storytelling. -
[DOMAIN: Conversation Infrastructure]Chorus (In Development) An open-source discussion platform built around temporary conversation identity. Designed to encourage idea-first discussions without permanent profiles, reputation systems, or engagement-driven algorithms.
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[DOMAIN: Mobile & Full-Stack]Sortify (Garage.ist) Serving as CTO, Project Manager, and Lead Developer. Leading product architecture, backend infrastructure, and native mobile development using SwiftUI, Node.js, and TypeScript. -
[DOMAIN: Mobile & Full-Stack]+TV (Garage.ist) Served as Lead Developer, architecting the platform's core systems while overseeing technical operations and product development. -
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[DOMAIN: Open Source]Anytype (Anyproto) Contributed to the core data engine (CID mapping) and React/TypeScript frontend. Fixed SPA fallback loops, MIME type handling, and implemented block-editor features.
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[DOMAIN: Low-Level Android]ConnectSDK Core Modernized the SDK for Android 15 (16 KB page alignment). Managed complex C++ NDK integrations and migrated legacy build systems to Gradle 8.5. -
[DOMAIN: Infrastructure Automation]Media Server Automation Built automation pipelines using Python and shell scripting for metadata management across a self-hosted ecosystem integrating Jellyfin, Tailscale, and Symfonium. -
[DOMAIN: Enterprise Software]IT-RMS Developed a multi-branch IT Resource Management System. Migrated a monolithic PHP application to Node.js and NoSQL, implementing barcode generation and role-based access control. -
[DOMAIN: Hardware & IoT]Q-PASS (Active Production) Designed and deployed an RFID-based access control system securing a public institution, integrating C++ (Arduino) with Python, PHP, and MySQL over serial communication.
[!]ACCESS GRANTED. MULTIPLE NODES DETECTED...
I believe stories deserve the same engineering discipline as software.
The Sins of the Fathers is an ongoing dark multi-generational saga that extends beyond the pages of a novel into an interconnected digital ecosystem. Each node serves a distinct purpose while contributing to a unified narrative experience.
[NODE 01: THE FORTRESS] // Interactive Lore Platform
[SYS.ARCH]Vanilla JavaScript (ES6+), Tailwind CSS, Firebase Functions, and Google Cloud Platform.[SYS.CORE]Interactive maps, dynamic relationship graphs, immersive audio, and cinematic animations powered by Mapbox GL JS, D3.js, GSAP, Lenis, and Howler.js.[SYS.OPS]Cloudflare edge protection, GitHub Actions CI/CD, Playwright end-to-end testing, and Sentry monitoring.
[NODE 02: THE SUPPLY DEPOT] // Merchandise Platform
[SYS.PLAT]Fourthwall storefront with custom domain integration.[SYS.INTEG]Unified branding and fulfillment infrastructure for the expanding universe.
[INFO] Tracking public development activity...
[INFO] Synchronizing GitHub statistics...
[INFO] Monitoring contribution history...
[OK] Stream active.



