Fix AABB calculation in Mesh::take_gpu_data #22176
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Objective
Solution
Mesh::take_gpu_datawas callingAabb3d::newand passing it min and max, but the constructor expected center and half size. This caused a panic for meshes where the vertices are all negative on any of the axes. And also means the aabb is incorrect, maybe causing issues like incorrect frustum culling? After a bit of discussion on Discord, thenewconstructor expecting center & half extents was deemed footgunny. So this PR renamesAabb3d::newtoAabb::from_half_size, and adds a new constructorAabb::from_min_max.Mesh::take_gpu_datanow callsfrom_min_max, fixing the AABB calculation bug.Testing