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6aafecb
Channel-based mesh collection and prep.
aevyrie Dec 29, 2025
1ba8491
Tweak chunk size
aevyrie Dec 29, 2025
3eba77c
Revert toml formatter changes
aevyrie Dec 29, 2025
a2cfded
Fix bug in mesh material indexing
aevyrie Dec 29, 2025
cd40ac6
fix clippy lints
aevyrie Dec 29, 2025
d360eb9
more lints
aevyrie Dec 29, 2025
8e4780f
reduce diff
aevyrie Dec 29, 2025
860d3cf
better handle mesh re-extraction, fix single threaded deadlock, impro…
aevyrie Dec 30, 2025
8917e4d
Fix doc links
aevyrie Dec 30, 2025
04de8fc
Merge branch 'main' into par-mesh-collection
aevyrie Dec 30, 2025
6f785cb
Tune chunk size
aevyrie Dec 30, 2025
eca0c30
Refactor order and comments for readability
aevyrie Dec 30, 2025
d1cd1e5
Refactor buffered channel logic into a struct.
aevyrie Jan 2, 2026
7735924
Async buffered channel
aevyrie Jan 2, 2026
9d8680a
Correctly instrument async closure, add doc comments to gpu struct
aevyrie Jan 2, 2026
fa4f1d3
fmt
aevyrie Jan 2, 2026
7b2e3cb
Consolidate block_on impl to fix WASM build error
aevyrie Jan 2, 2026
716e632
Remove unnecessary qualification
aevyrie Jan 2, 2026
809bc66
Fix doc link
aevyrie Jan 2, 2026
69f235e
Fix vecs not being reused when consumed by intoiterator
aevyrie Jan 2, 2026
23c8f08
Merge branch 'main' into par-mesh-collection
aevyrie Jan 2, 2026
a3aa5a7
Merge branch 'main' into par-mesh-collection
aevyrie Jan 9, 2026
ae85d1f
Merge branch 'main' into par-mesh-collection
aevyrie Jan 17, 2026
9e4f42f
Fix bevy_tasks dep missing
aevyrie Jan 17, 2026
f732eca
Merge branch 'main' into par-mesh-collection
aevyrie Jan 17, 2026
2cc67d2
chore: Trigger CI/CD pipeline
aevyrie Jan 17, 2026
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4 changes: 2 additions & 2 deletions crates/bevy_pbr/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@ bluenoise_texture = ["bevy_image/ktx2", "bevy_image/zstd"]
shader_format_glsl = ["bevy_shader/shader_format_glsl"]
trace = ["bevy_render/trace"]
# Enables the meshlet renderer for dense high-poly scenes (experimental)
meshlet = ["dep:lz4_flex", "dep:range-alloc", "dep:bevy_tasks"]
meshlet = ["dep:lz4_flex", "dep:range-alloc"]
# Enables processing meshes into meshlet meshes
meshlet_processor = [
"meshlet",
Expand Down Expand Up @@ -54,7 +54,7 @@ bevy_render = { path = "../bevy_render", version = "0.18.0-dev", features = [
"morph",
] }
bevy_camera = { path = "../bevy_camera", version = "0.18.0-dev" }
bevy_tasks = { path = "../bevy_tasks", version = "0.18.0-dev", optional = true }
bevy_tasks = { path = "../bevy_tasks", version = "0.18.0-dev" }
bevy_transform = { path = "../bevy_transform", version = "0.18.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.18.0-dev" }
bevy_platform = { path = "../bevy_platform", version = "0.18.0-dev", default-features = false, features = [
Expand Down
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