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Specular GI MIS #22313
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alice-i-cecile
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bevyengine:main
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SparkyPotato:specular-gi-mis
Dec 30, 2025
Merged
Specular GI MIS #22313
alice-i-cecile
merged 10 commits into
bevyengine:main
from
SparkyPotato:specular-gi-mis
Dec 30, 2025
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−13
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Co-authored-by: JMS55 <[email protected]>
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ReSTIR DI (and other DI algorithms) can't find light samples that align well with very smooth, specular surfaces. However, specular GI does a trace for these surfaces, which we can use to improve DI. This PR uses the specular GI trace to light the specular lobe for smooth surfaces, disabling DI on the specular lobe for them. This PR: <img width="1920" height="1032" alt="image" src="https://github.com/user-attachments/assets/d7768779-6a57-4226-8d36-eefaf2a27df1" /> Previously: <img width="1920" height="1032" alt="image" src="https://github.com/user-attachments/assets/5b408160-a384-4f4b-8ae4-3c89812f75d3" /> Reference: <img width="1920" height="1032" alt="image" src="https://github.com/user-attachments/assets/089fdec5-17a4-4277-87b2-dd6d271ba1f6" /> --------- Co-authored-by: JMS55 <[email protected]>
mockersf
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that referenced
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Dec 30, 2025
ReSTIR DI (and other DI algorithms) can't find light samples that align well with very smooth, specular surfaces. However, specular GI does a trace for these surfaces, which we can use to improve DI. This PR uses the specular GI trace to light the specular lobe for smooth surfaces, disabling DI on the specular lobe for them. This PR: <img width="1920" height="1032" alt="image" src="https://github.com/user-attachments/assets/d7768779-6a57-4226-8d36-eefaf2a27df1" /> Previously: <img width="1920" height="1032" alt="image" src="https://github.com/user-attachments/assets/5b408160-a384-4f4b-8ae4-3c89812f75d3" /> Reference: <img width="1920" height="1032" alt="image" src="https://github.com/user-attachments/assets/089fdec5-17a4-4277-87b2-dd6d271ba1f6" /> --------- Co-authored-by: JMS55 <[email protected]>
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Labels
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
S-Ready-For-Final-Review
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ReSTIR DI (and other DI algorithms) can't find light samples that align well with very smooth, specular surfaces. However, specular GI does a trace for these surfaces, which we can use to improve DI.
This PR uses the specular GI trace to light the specular lobe for smooth surfaces, disabling DI on the specular lobe for them.
This PR:

Previously:

Reference:
