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@JMS55 JMS55 commented Jan 2, 2026

Small cleanup PR to prep for a future PR (no functional changes).

Easiest to review if you hide whitespace changes in the diff.

@JMS55 JMS55 added D-Trivial Nice and easy! A great choice to get started with Bevy A-Rendering Drawing game state to the screen labels Jan 2, 2026
var rng = cell_index + constants.frame_index;
if active_cell_id.x >= world_cache_active_cells_count { return; }

// TODO: Initialize newly active cells with data from an adjacent LOD
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We should probably keep the TODO

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Nah I'm not a big fan of TODOs in code, and I'm not sure what shape it'll take if we ever add it. E.g. it might make more sense to have a dedicated step each frame to propagate finer LODs into coarser LODs, and skip the coarse LOD update entirely or something.

@JMS55 JMS55 requested a review from SparkyPotato January 2, 2026 04:21
@JMS55 JMS55 requested a review from SparkyPotato January 3, 2026 18:49
@alice-i-cecile alice-i-cecile added C-Code-Quality A section of code that is hard to understand or change S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it labels Jan 3, 2026
@alice-i-cecile alice-i-cecile added this pull request to the merge queue Jan 3, 2026
Merged via the queue into bevyengine:main with commit 8733d25 Jan 3, 2026
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@github-project-automation github-project-automation bot moved this to Done in Rendering Jan 3, 2026
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A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it

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3 participants