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Clarify glTF coordinate conversion documentation #22355
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Jan 5, 2026
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SceneInstanceandSceneRootare not part of a scene. If you spawn a scene using theSceneSpawneryou will not have aSceneInstanceor aSceneRoot.Here's an alternative:
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The parent of the scene entity is not created by the loader. I was worried that the user might interpret "scene entity" as the parent entity that they created, so it's worth emphasising that the loader creates the scene entity even if it's arguably redundant.
The reference to
SceneInstancewas originally added by Cart. So you're correct and I'm open to changing it, but I'm reluctant to do so without a second opinion. Maybe it was an oversight and should be changed, or maybe there's an assumption that most people useSceneRoot/SceneInstanceand that keeps the explanation simpler.There was a problem hiding this comment.
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This sounds like you agree with the suggested rewrite but want to add
SceneInstanceinto the second paragraph in addition toSceneRoot.Uh oh!
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I don't agree with the suggested rewrite. I think the current description is good enough, assuming most people are spawning scenes via components.
If I feel there's a consensus that the current description isn't good enough, I'd still need to take a different approach - the suggested rewrite doesn't cover another place that references the scene entity:
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ok. I think the PR is not sufficient, so I'll leave the change suggestion.
Different documentation sections that are incorrect should also be updated, which is separate from this suggestion and does not affect its relevance.