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Terrarum 0.4.0 Snapshot 23w49a

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@curioustorvald curioustorvald released this 08 Dec 04:36
· 787 commits to master since this release

New

  • Ores to mine and hoard to (work-in-progress, no gemstones are spawning yet)
  • Pickaxes will show the name of the known ores if you overlay your mouse cursor onto them (to disable: Options → Game → Show Ores Tooltip When Mining)
  • Randomised tiling: blocks are randomly flipped and rotated so that they no longer appear repetitive!
  • Particle Effects when mining and hard-landing
  • Blocks can take damage from large physical impacts, i.e. dropping heavy objects
  • Worlds get their own colour of sand, depends on their seed
  • Sand, gravel and clay deposits
  • Trees to chop or punch down
  • Axes to chop down the wood
  • Marble veins
  • The entire audio engine: reverbs in the cave, ground-reflection on the ground, anechoic on mid-air
  • Sound effects when you hard-land on the ground
  • Smelter, Furnace and Anvil for metalworking

Changes

  • Script Mods are disabled by default, you must manually turn them on to use them (Options → Misc. → Enable Script Mods)
  • Depth of the light calculation can be adjusted, default value is 3. Higher value will slow down the game by a lot (to change: Options → Misc. → Light Calculation Depth)
  • Console password is changed to daruk
  • Splash screen now has a background image
  • LibGDX is updated to 1.12.0
  • You are no longer spawned with 9995 blocks, you are spawned empty-handed
  • Clouds are now spawned mid-screen

Fix

  • Clipboard (copying and pasting texts) would not work on macOS
  • Non-solid blocks (e.g. torches) would not be placed over the player
  • Rapidly typing Backspace-Character (bksp down → char down → bksp up → char up) would be recognised as two backspaces
  • Leaving Resolution input empty on the options would result unexpected numbers to be used instead of using the default resolution
  • Crafting UI opened by right-clicking the workbench would not behave too well

Not Fixed Yet

  • Players may stuck by jumping on the ledge with the ceiling lower than their height. We are still working on the fix

To Test the Audio Engine

  • Put your music files into the following directory:
    • Windows: %APPDATA%\Terrarum\Custom\Music
    • macOS: ~/Application Support/Terrarum/Custom/Music
    • Linux: ~/.Terrarum/Custom/Music
  • Only the following formats are supported: WAV (Linear PCM) and OGG (Vorbis)
    • The OGG file MUST NOT contain any album arts

Full Changelog: v0.3.3...v0.4.0-23w49a