Terrarum 0.4.0 Snapshot 23w49a
Pre-release
Pre-release
curioustorvald
released this
08 Dec 04:36
·
787 commits
to master
since this release
New
- Ores to mine and hoard to (work-in-progress, no gemstones are spawning yet)
- Pickaxes will show the name of the known ores if you overlay your mouse cursor onto them (to disable: Options → Game → Show Ores Tooltip When Mining)
- Randomised tiling: blocks are randomly flipped and rotated so that they no longer appear repetitive!
- Particle Effects when mining and hard-landing
- Blocks can take damage from large physical impacts, i.e. dropping heavy objects
- Worlds get their own colour of sand, depends on their seed
- Sand, gravel and clay deposits
- Trees to chop or punch down
- Axes to chop down the wood
- Marble veins
- The entire audio engine: reverbs in the cave, ground-reflection on the ground, anechoic on mid-air
- Sound effects when you hard-land on the ground
- Smelter, Furnace and Anvil for metalworking
Changes
- Script Mods are disabled by default, you must manually turn them on to use them (Options → Misc. → Enable Script Mods)
- Depth of the light calculation can be adjusted, default value is 3. Higher value will slow down the game by a lot (to change: Options → Misc. → Light Calculation Depth)
- Console password is changed to
daruk
- Splash screen now has a background image
- LibGDX is updated to 1.12.0
- You are no longer spawned with 9995 blocks, you are spawned empty-handed
- Clouds are now spawned mid-screen
Fix
- Clipboard (copying and pasting texts) would not work on macOS
- Non-solid blocks (e.g. torches) would not be placed over the player
- Rapidly typing Backspace-Character (bksp down → char down → bksp up → char up) would be recognised as two backspaces
- Leaving Resolution input empty on the options would result unexpected numbers to be used instead of using the default resolution
- Crafting UI opened by right-clicking the workbench would not behave too well
Not Fixed Yet
- Players may stuck by jumping on the ledge with the ceiling lower than their height. We are still working on the fix
To Test the Audio Engine
- Put your music files into the following directory:
- Windows:
%APPDATA%\Terrarum\Custom\Music
- macOS:
~/Application Support/Terrarum/Custom/Music
- Linux:
~/.Terrarum/Custom/Music
- Windows:
- Only the following formats are supported: WAV (Linear PCM) and OGG (Vorbis)
- The OGG file MUST NOT contain any album arts
Full Changelog: v0.3.3...v0.4.0-23w49a