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Terrarum 0.4.0 Snapshot 24w04a

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@curioustorvald curioustorvald released this 24 Jan 18:31
· 623 commits to master since this release

What to Download

Scroll down to the Assets section, then click on the following item:

  • Windows users: TerrarumWindows.x86.zip
  • Mac users: TerrarumMac.arm.app.zip for M1/M2/M3 Mac, TerrarumMac.x86.app.zip for Intel Mac
  • Linux users: TerrarumLinux.arm.AppImage for ARM processors, TerrarumLinux.x86.AppImage for AMD64 (not 32-bit x86) processors

Changes from the 23w50a

  • Smelter sprite has changed
  • Savegame compression format has changed (Zstd and Snappy), allowing faster save and load, and can be chosen by the user
  • Faster world save process
  • Changing audio engine parameters no longer requires restart of the game
  • Jukebox
  • Spawn points are automatically chosen to be a good starting point
  • Faster world generation using partial generation
  • Deferred chunk generation: chunks are NOT generated until player goes near them
  • Ambient audios that changes by time and the season
  • Tiny size available for world generation
  • Doppler shift effects are added to the actors making sounds

Changes from 0.3.3

New

  • Ores to mine and hoard to (work-in-progress, no gemstones are spawning yet)
  • Pickaxes will show the name of the known ores if you overlay your mouse cursor onto them (to disable: Options → Game → Show Ores Tooltip When Mining)
  • Randomised tiling: blocks are randomly flipped and rotated so that they no longer appear repetitive!
  • Particle Effects when mining and hard-landing
  • Blocks can take damage from large physical impacts, i.e. dropping heavy objects
  • Worlds get their own colour of sand, depends on their seed
  • Sand, gravel and clay deposits
  • Trees to chop or punch down
  • Axes to chop down the wood
  • Marble veins
  • The entire audio engine: reverbs in the cave, ground-reflection on the ground, anechoic on mid-air
  • Sound effects when you hard-land on the ground
  • Smelter, Furnace and Anvil for metalworking
  • Jukebox
  • Spawn points are automatically chosen to be a good starting point
  • Faster world generation using partial generation
  • Deferred chunk generation: chunks are NOT generated until player goes near them
  • Ambient audios that changes by time and the season
  • Tiny size available for world generation
  • Doppler shift effects are added to the actors making sounds

Changes

  • Script Mods are disabled by default, you must manually turn them on to use them (Options → Misc. → Enable Script Mods)
  • Depth of the light calculation can be adjusted, default value is 3. Higher value will slow down the game by a lot (to change: Options → Graphics → Light Calculation Depth)
  • Console password is changed to daruk
  • Splash screen now has a background image
  • LibGDX is updated to 1.12.0
  • You are no longer spawned with 9995 blocks, you are spawned empty-handed
  • Clouds are now spawned mid-screen
  • Smelter sprite has changed
  • Savegame compression format has changed (Zstd and Snappy), allowing faster save and load, and can be chosen by the user
  • Faster world save process
  • Changing audio engine parameters no longer requires restart of the game

Fix

  • Clipboard (copying and pasting texts) would not work on macOS
  • Non-solid blocks (e.g. torches) would not be placed over the player
  • Rapidly typing Backspace-Character (bksp down → char down → bksp up → char up) would be recognised as two backspaces
  • Leaving Resolution input empty on the options would result unexpected numbers to be used instead of using the default resolution
  • Crafting UI opened by right-clicking the workbench would not behave too well
  • Autosaves were not being recognised as "loadable"

Not Fixed Yet

  • Players may stuck by jumping on the ledge with the ceiling lower than their height. We are still working on the fix

Full Changelog: v0.4.0-23w50a...v0.4.0-24w04a