Terrarum 0.4.0 Snapshot 24w04a
Pre-release
Pre-release
curioustorvald
released this
24 Jan 18:31
·
623 commits
to master
since this release
What to Download
Scroll down to the Assets section, then click on the following item:
- Windows users: TerrarumWindows.x86.zip
- Mac users: TerrarumMac.arm.app.zip for M1/M2/M3 Mac, TerrarumMac.x86.app.zip for Intel Mac
- Linux users: TerrarumLinux.arm.AppImage for ARM processors, TerrarumLinux.x86.AppImage for AMD64 (not 32-bit x86) processors
Changes from the 23w50a
- Smelter sprite has changed
- Savegame compression format has changed (Zstd and Snappy), allowing faster save and load, and can be chosen by the user
- Faster world save process
- Changing audio engine parameters no longer requires restart of the game
- Jukebox
- Spawn points are automatically chosen to be a good starting point
- Faster world generation using partial generation
- Deferred chunk generation: chunks are NOT generated until player goes near them
- Ambient audios that changes by time and the season
- Tiny size available for world generation
- Doppler shift effects are added to the actors making sounds
Changes from 0.3.3
New
- Ores to mine and hoard to (work-in-progress, no gemstones are spawning yet)
- Pickaxes will show the name of the known ores if you overlay your mouse cursor onto them (to disable: Options → Game → Show Ores Tooltip When Mining)
- Randomised tiling: blocks are randomly flipped and rotated so that they no longer appear repetitive!
- Particle Effects when mining and hard-landing
- Blocks can take damage from large physical impacts, i.e. dropping heavy objects
- Worlds get their own colour of sand, depends on their seed
- Sand, gravel and clay deposits
- Trees to chop or punch down
- Axes to chop down the wood
- Marble veins
- The entire audio engine: reverbs in the cave, ground-reflection on the ground, anechoic on mid-air
- Sound effects when you hard-land on the ground
- Smelter, Furnace and Anvil for metalworking
- Jukebox
- Spawn points are automatically chosen to be a good starting point
- Faster world generation using partial generation
- Deferred chunk generation: chunks are NOT generated until player goes near them
- Ambient audios that changes by time and the season
- Tiny size available for world generation
- Doppler shift effects are added to the actors making sounds
Changes
- Script Mods are disabled by default, you must manually turn them on to use them (Options → Misc. → Enable Script Mods)
- Depth of the light calculation can be adjusted, default value is 3. Higher value will slow down the game by a lot (to change: Options → Graphics → Light Calculation Depth)
- Console password is changed to
daruk
- Splash screen now has a background image
- LibGDX is updated to 1.12.0
- You are no longer spawned with 9995 blocks, you are spawned empty-handed
- Clouds are now spawned mid-screen
- Smelter sprite has changed
- Savegame compression format has changed (Zstd and Snappy), allowing faster save and load, and can be chosen by the user
- Faster world save process
- Changing audio engine parameters no longer requires restart of the game
Fix
- Clipboard (copying and pasting texts) would not work on macOS
- Non-solid blocks (e.g. torches) would not be placed over the player
- Rapidly typing Backspace-Character (bksp down → char down → bksp up → char up) would be recognised as two backspaces
- Leaving Resolution input empty on the options would result unexpected numbers to be used instead of using the default resolution
- Crafting UI opened by right-clicking the workbench would not behave too well
- Autosaves were not being recognised as "loadable"
Not Fixed Yet
- Players may stuck by jumping on the ledge with the ceiling lower than their height. We are still working on the fix
Full Changelog: v0.4.0-23w50a...v0.4.0-24w04a