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Releases: eleriaqueen/pso-highres-ui

v0.5.1

21 Jun 19:08
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Inventory Icons

  • Star-like icon on yellow background has been redrawn

Item 'Rarity' Stars

  • Tweaked to more closely resemble the symbol-chat star icon shape

Palette / Spell Palette

  • Fixed several vector path errors some of which were visible

Red/Green/Yellow/Blue Gems (HUD)

  • Tweaked / Accentuated glare

v0.5.0

10 Jun 06:23
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HUD

  • Made HP/TP Bar ends slightly rounder
  • Made radial menu outer stroke bigger (Finally !)
  • Slightly Tweaked radial menu "Chat" icon size and position.
  • Player Panel Holder outer stroke thickness has been decreased by 0.5 unit.
  • Actions Palette Holder outer stroke thickness has been increased by 0.5 unit, making it the same thickness as Player Panel Holder stroke.
  • Darkened Player Panel shading slightly, especially near the outer stroke.
  • Stretched Photon Blast Gauge outer stroke vertically to almost perfectly match the original.
  • Small "L & R" icons have been made more faithful.
  • Fixed very small issue with "Denied" icon. Two corners were not rounded when they should have been.

Inventory Icons

  • Meseta Icon has been tweaked and can now considered Faithful
  • Mate Icon has been reworked and now looks much closer to the original
  • Mag Icon has seen shape improvements and can now be considered Faithful

Palette

  • Made much-needed accurateness improvements and fixes to 'Damage Trap' icon.

Spell Palette

  • Made changes to "Grants" icon according to official art work. Bigger light ray are pointy at the tip. Smaller light rays are pointy at both ends.
  • "Leilla" and "Golla" photon blast icons have been improved slightly.
  • "Zonde" and "Gizonde" icons can now be considered "faithful" thanks to improvements made after looking at official art.

v0.4.3

04 Feb 11:02
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HUD

  • Tweaked "Radial Menu" shading. Made shade darker and slightly more opaque and icon highlight color lighter.
  • Moved "Radial Menu" L & R button icons 1 unit upward.
  • Tweaked the stroke framing "Status Effect" icons by making it slightly broader and changing it's overall shape.
  • Recolored some "Status Effect" icons using the original "Status Effect" icons as models and not the "Spell Palette" equivalents.
  • Tweaked "Consumables" icon's inside shape.
  • Improved shading on "Big Window" UI element.
  • Improved red "X" icon overall shape by rounding some of it's angles.
  • Revamped "Denied" icon.
  • Improved "Trap" inventory icon faithfulness.

v0.4.2 Beta

29 Jan 23:59
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HUD

  • Revamped part of Top-Left-Panel-Holder using piece of Player Panel as reference.
  • Main HUD "Link" element has been redesigned
  • Fixed Armour icon's protruding pixels on both sides
  • Tweaked Pilla's shape and pixel alignment
  • Increased PB Gauge Outline thickness from 2 units to 2.25 units
  • Replaced "Player Gems" glare effect with a more faithful one
  • Altered Player HUD "Lvl" element position slightly
  • Thickened Player HUD "Lvl" element outline inward by 0,5 units

Palette

  • Tweaked Zonde / Gizonde (Spell) icons to be slightly slimmer
  • Improved Rafoie (spell) icon (overlap zone now with stronger shading)
  • Minute adjustments to Strong / Normal Attack icons

Misc

  • Added higher-resolution Green Box render to a certain texture file

v0.4.1 Beta2

19 Jan 06:24
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HUD

  • Shading has been re-done from scratch on several UI elements (it emulates the original's far better than before)

v0.4.0 Beta 2

16 Jan 14:00
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Textures are now in BC7 DDS format, this means better performance, especially when using this pack alongside other ones.

Main Menu

  • All New "Player x" texture

HUD

  • All-new Spell / Photon Blast / Trap icons
  • All-new Spell / Photon Blast / Trap as well as Action BG (which is a sort of foil to the icons)
  • All New "Active Photon Blast" status icons
  • All-new "Slow" and "Poison" status icons
  • All-new "Armour" and "Barrier / Shield" icons
  • All-new "Mate" (consumable) icon
  • Sword/Saber icon has been heavily tweaked in order to improve accurateness
  • "Fluid" (consumable) icon has been heavily tweaked as well
  • "Paralysis" status icon has been improved
  • "Shock" status icon no longer looks imbalanced (it's top is no longer wider than it's bottom)
  • "Rod" icon has been heavily tweaked
  • All-new dark and dark-ish "Tabs"
  • Menu "Tabs" corners have been tweaked in order to make them more faithful to original art
  • HP/TP/Level background elements (that appear on "Status/Player Panel" and "Partner Panel") have been redesigned
  • "Gem Slot" on "Partner Panel" has seen it's outline stroke width increased from 2 units to 3 to better match original art
  • Multiplayer-mode "Gem Slot" has been tweaked
  • Normal / Special / Strong Attack icons have been tweaked in order to make them more faithful to original art
  • "Start Menu Panel" overall shape and detail have been noticeably improved
  • "PB Count" icons' glow has been increased

Minimap

  • All new "Compass" texture

v0.3.1 Beta

17 Aug 11:00
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Changelog :

  • New "Frozen" and "Stars" (rarity) icons
  • Improved "Compass"
  • Mitigated issue that was also present in SEGA's HUD
  • More faithful "Player Gems"
  • New (better suited) Multi Mode "HP / TP / Lv" text
  • Improved "Team Mate" HUD
  • More faithful "HP Bar" gradient
  • Adjust A/X/Y/L/R icons character size/pos.
  • Adjust size of L/R letters on small icons

v0.3.0 Beta

26 Jul 16:53
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About 20 changes went into this release. Enough to warrant a 0.x.0 bump. A few really minor changes are not listed here. Enjoy~

Changelog :

  • Added re-made "Now Loading" assets
  • Made Gi/Ra/Foie icons a bit chunkier
  • Multiple "Start Menu" fixes
  • Slightly altered "Main" HUD (Top-left panel) outline and overall shape
  • Fixed slight shadow "leakage" at top of "start screen" background
  • Shading shape and intensity overhaul on "target" window texture for a feel closer to the original texture // Blend "Small Icons" background layers so that overall icons looks less rough
  • Fixed handgun icon pixel alignment
  • Replaced menu highlighting textures with more accurate version
  • Make dark line on "Tab Element" (Character Creation menu) pure black instead of blueish (for consistency)
  • Add character creation texture that was sorely missing
  • Replace Orange/Green/Blue tabs (Character Creation menu with much more accurate/faithful art
  • Add re-made "Production Logos"
  • Fix two curves which makes "Main" Menu a bit more faithful
  • Add remade Item/Action/Attack palette icons // Both original texture and scans from a PSO guidebook were used as reference

v0.2.0 Beta

17 Apr 16:43
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Chagelog :

  • Inventory Tabs' horizontal lines are now properly shaded (were too dark before)
  • Mail Icon is less blurry
  • Main "Player Panel" shape/outline matches vanilla art more closely
  • Slightly altered pink and blue "C" icons, went for an ellipse rather than a "plus" shape as seen in vanilla texture.
  • "Character Level" element slightly enlarged + Minor alignment fix
  • Added "Trap" icons which were sorely missing.
  • Added sigils which can be seen on title screen
  • Added Character Creation UI
  • Fixed HP/TP bars which were not the same size (but should be)
  • Fixed HP bar which wasn't as round/smooth as TP bar.
  • New highlight effect in Customize menu
  • Fixed transparency value of a couple of elements
  • HP and TP bar backgrounds are now as wide as on vanilla art
  • Removed blur on star icons (item rarity)
  • Added shading to star icons
  • Replaced gun icon with a custom one (I hate the vanilla icon)
  • Removed blur from red X icon
  • Altered mail icon blur slightly
  • And many other miscellaneous changes...

Beta-2 :

  • Actually include latest "Main Panel" texture file this time

v0.1.1 Beta

06 Feb 21:52
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  • Changed shape of inventory tabs to be rounder (sides are now ellipse based).
  • Mail icon is a lot less blurry (personal artistic choice).

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  • Fixed multiplay gem slot shape (this element acts kind of weird).
  • Added HP / TP / Lv text (used in multiplay).

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  • LRXYA button icons now use Consolas (Normal) font.
  • Made PB Count icon shapes more accurate.
  • PB Count icons get an outline.
  • Made PB Count icon numbers' green shadow more opaque.
  • Made PB Count icon numbers' green shadow slighly bigger and softer.

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  • Added transparency and stripes to the green, the orange, and the grey/white square UI elements.
  • "Map" icons on radial menu now each have their original colour
  • "File" icons now have a bigger glow, white shapes are no longer blurry