Releases: fholger/vrperfkit
Releases · fholger/vrperfkit
VR Performance Toolkit v0.3
Changelog:
- Add preliminary FFR support in games which render the eye textures separately
- vrperfkit will try and guess when the game is rendering which eye
- if the default guess does not work, the render order of the eyes can be overwritten in the config
- Fix behavior of hotkeys: don't trigger if keys are pressed one after another instead of together
- Add option to configure whether fixed foveated should prefer to keep horizontal or vertical resolution
- Fix a potential issue with some Oculus titles preventing them from submtting frames
- Fix a potential crash in some games (primarily Unreal engine titles)
VR Performance Toolkit v0.2.2
Changelog
- Fix some SteamVR games rendering upside down
VR Performance Toolkit v0.2.1
Changelog:
- fixed an issue in Asgard's Wrath where upscaling would cause shimmering artefacts and mismatched eye renders.
VR Performance Toolkit v0.2
Changelog
- Added fixed foveated rendering via Variable Rate Shading (only available for NVIDIA RTX and GTX 16xx cards)
VR Performance Toolkit v0.1.2
Changelog
- Fix a crash affecting some SteamVR games (e.g. Beat Saber)
VR Performance Toolkit v0.1.1
Changelog:
- fix some issues with gamma for Oculus games (i.e. games appearing too bright / too dark)
VR Performance Toolkit v0.1
Changelog:
- Implemented support for SteamVR => now supports both Oculus and SteamVR games
- Improved compatibility with older Oculus titles
- implemented NIS and CAS upscaling methods in addition to FSR
VRPerfKit v0.0.2 pre-alpha
FSR for Oculus games. Still very early work in progress.
Changelog:
- implemented MIP LOD bias for FSR upscaling
VRPerfKit v0.0.1 pre-alpha
Very much a work in progress; contains preliminary support for FSR upscaling with Oculus runtime. Use at your own risk, no support for this build!