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VR Performance Toolkit v0.3

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@fholger fholger released this 18 Mar 21:54

Changelog:

  • Add preliminary FFR support in games which render the eye textures separately
    • vrperfkit will try and guess when the game is rendering which eye
    • if the default guess does not work, the render order of the eyes can be overwritten in the config
  • Fix behavior of hotkeys: don't trigger if keys are pressed one after another instead of together
  • Add option to configure whether fixed foveated should prefer to keep horizontal or vertical resolution
  • Fix a potential issue with some Oculus titles preventing them from submtting frames
  • Fix a potential crash in some games (primarily Unreal engine titles)