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29d72a7
Remove Detect Alignment cantrip
ammalagonc May 2, 2026
9026efc
remove spell references
ammalagonc May 2, 2026
62f0fff
Update packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-st…
ammalagonc May 2, 2026
a2c8174
Update description formatting for faceless butcher
ammalagonc May 2, 2026
2e5388d
Update description formatting for Vanish Man
ammalagonc May 2, 2026
7cb2112
Update skarja.json
ammalagonc May 2, 2026
d52e28f
Modify description formatting for visitant spells
ammalagonc May 2, 2026
a1bafe6
Update skarjas-heartstone.json
ammalagonc May 2, 2026
7fa40bc
strigoi updates
ammalagonc May 2, 2026
df9e003
Update rukh.json
ammalagonc May 2, 2026
65ec361
restore strigoi stuff
ammalagonc May 2, 2026
19fe7cc
Merge branch 'detect-alignment-cantrip-v20260501' of https://github.c…
ammalagonc May 2, 2026
827a7fb
Update description for detector stone equipment
ammalagonc May 2, 2026
4c4005b
Update vampire-strigoi-drink-essence.json
ammalagonc May 2, 2026
52274f9
Fix description formatting for strigoi's blood drain
ammalagonc May 2, 2026
cf4101c
Update packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-st…
ammalagonc May 2, 2026
00bd99b
more changes cause I re-read the changes made in Shades of Blood and …
ammalagonc May 2, 2026
bdc1132
And another batch of changes
ammalagonc May 2, 2026
de85e18
Update static/lang/re-en.json
ammalagonc May 3, 2026
df49251
More changes
ammalagonc May 3, 2026
c7a84d2
Merge branch 'detect-alignment-cantrip-v20260501' of https://github.c…
ammalagonc May 3, 2026
974ada9
Add remastered strigoi actors
ammalagonc May 3, 2026
64b4087
add remaster actors for real
ammalagonc May 3, 2026
d6b36a3
automate domain of dusk damage calculation and brush up actors
ammalagonc May 4, 2026
5a5d71c
Apply suggestions from code review
ammalagonc May 5, 2026
6f00e57
Update description for Okoa in JSON file
ammalagonc May 5, 2026
713fcb9
more changes
ammalagonc May 5, 2026
1161f86
rRevertIWR changes to use RE instead.
ammalagonc May 6, 2026
238f541
Apply suggestions from code review
ammalagonc May 8, 2026
6fd6752
Update packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun…
ammalagonc May 8, 2026
a2d88a0
Update rukh.json
ammalagonc May 8, 2026
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Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@
},
"category": "defensive",
"description": {
"value": "<p>All strigoi possess the following weaknesses:</p>\n<ul>\n<li><strong>Revulsion</strong> Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, it gains the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to @UUID[Compendium.pf2e.actionspf2e.Item.Sense Motive].</li>\n<li><strong>Sunlight</strong> When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. It appears to be dead: it doesn't breathe, its body temperature matches its surroundings, and it doesn't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by its \"dead\" body shifts and moves slightly, its edges twisting and active. Spells like @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment], senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally, and could reveal the truth without needing a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses its resistance to physical damage. If the strigoi takes enough damage that it would be reduced to 0 Hit Points, its body quickly decomposes, and the strigoi is destroyed.</li>\n<li><strong>Water Revulsion</strong> A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided it approaches no closer than 10 feet to the liquid's surface. If forced into running water against its will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as it remains in the water. At the end of any turn in which the strigoi remains in running water, it must succeed at a @Check[flat|dc:5] or be destroyed.</li>\n</ul>"
"value": "<p>All strigoi possess the following weaknesses:</p>\n<ul>\n<li><strong>Revulsion</strong> Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, it gains the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to @UUID[Compendium.pf2e.actionspf2e.Item.Sense Motive].</li>\n<li><strong>Sunlight</strong> When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. It appears to be dead: it doesn't breathe, its body temperature matches its surroundings, and it doesn't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by its \"dead\" body shifts and moves slightly, its edges twisting and active. Spells like Detect Alignment, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally, and could reveal the truth without needing a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses its resistance to physical damage. If the strigoi takes enough damage that it would be reduced to 0 Hit Points, its body quickly decomposes, and the strigoi is destroyed.</li>\n<li><strong>Water Revulsion</strong> A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided it approaches no closer than 10 feet to the liquid's surface. If forced into running water against its will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as it remains in the water. At the end of any turn in which the strigoi remains in running water, it must succeed at a @Check[flat|dc:5] or be destroyed.</li>\n</ul>"
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},
"publication": {
"license": "OGL",
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Expand Up @@ -12,7 +12,7 @@
},
"category": "offensive",
"description": {
"value": "<p>Some visitants can cast the following innate occult spells. If you give a visitant the following spells, consider removing one of its other special abilities.</p>\n<p><strong>Occult Innate Spells</strong></p>\n<p><strong>DC</strong> varies</p>\n<p><strong>Spell Attack</strong> varies</p>\n<p><strong>1st</strong> @UUID[Compendium.pf2e.spells-srd.Item.Fear], @UUID[Compendium.pf2e.spells-srd.Item.Enfeeble]</p>\n<p><strong>Constant (1st)</strong> @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment]</p>"
"value": "<p>Some visitants can cast the following innate occult spells. If you give a visitant the following spells, consider removing one of its other special abilities.</p>\n<p><strong>Occult Innate Spells</strong></p>\n<p><strong>DC</strong> varies</p>\n<p><strong>Spell Attack</strong> varies</p>\n<p><strong>1st</strong> @UUID[Compendium.pf2e.spells-srd.Item.Fear], @UUID[Compendium.pf2e.spells-srd.Item.Enfeeble]</p>\n<p><strong>Constant (1st)</strong> Detect Alignment</p>"
},
"publication": {
"license": "OGL",
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2 changes: 1 addition & 1 deletion packs/pf2e/equipment/detector-stone.json
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Expand Up @@ -9,7 +9,7 @@
},
"containerId": null,
"description": {
"value": "<p>During their journeys across the Gravelands, the Knights of Lastwall found several smoky, gemstone-like objects that knights refer to as <em>detector stones</em>. Some of the knights' Magaambyan allies believe the stones are <em>aeon stones</em> corrupted by the same energies that corrupted the Gravelands, though they don't display the characteristic orbiting behavior of <em>aeon stones</em> when invested. Despite the controversy, many knights use the stones for their ability to detect the presence of undead.</p>\n<p>While you have a <em>detector stone</em> invested, it glows faintly when an undead creature is within 30 feet of you, unless the undead is @UUID[Compendium.pf2e.conditionitems.Item.Hidden] or disguised with a Deception or Stealth result of 20 or higher. An invested stone may be carried in a pocket, but some knights set them in necklaces, bracelets, or weapon hilts.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"action-glyph\">1</span> envision</p>\n<p><strong>Frequency</strong> once per minute</p>\n<hr />\n<p><strong>Effect</strong> You channel your life-force into the stone, empowering it temporarily. The stone can detect undead within 60 feet of you, rather than 30 feet, until the end of your turn. Undead hiding or disguising themselves must make an additional Deception or Stealth check to remain disguised or hidden from the activation, and the DC of the check is 23 rather than 20.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"action-glyph\">2</span> envision, Interact</p>\n<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p><strong>Effect</strong> You focus on the stone as it glows, and your eyes glow with the same tainted light. You detect the auras of evil undead in a 30-foot radius around you and learn each aura's location and strength. This has the effects of a 2nd-rank @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment] spell but only detects evil undead.</p>"
"value": "<p>During their journeys across the Gravelands, the Knights of Lastwall found several smoky, gemstone-like objects that knights refer to as <em>detector stones</em>. Some of the knights' Magaambyan allies believe the stones are <em>aeon stones</em> corrupted by the same energies that corrupted the Gravelands, though they don't display the characteristic orbiting behavior of <em>aeon stones</em> when invested. Despite the controversy, many knights use the stones for their ability to detect the presence of undead.</p>\n<p>While you have a <em>detector stone</em> invested, it glows faintly when an undead creature is within 30 feet of you, unless the undead is @UUID[Compendium.pf2e.conditionitems.Item.Hidden] or disguised with a Deception or Stealth result of 20 or higher. An invested stone may be carried in a pocket, but some knights set them in necklaces, bracelets, or weapon hilts.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"action-glyph\">1</span> envision</p>\n<p><strong>Frequency</strong> once per minute</p>\n<hr />\n<p><strong>Effect</strong> You channel your life-force into the stone, empowering it temporarily. The stone can detect undead within 60 feet of you, rather than 30 feet, until the end of your turn. Undead hiding or disguising themselves must make an additional Deception or Stealth check to remain disguised or hidden from the activation, and the DC of the check is 23 rather than 20.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"action-glyph\">2</span> envision, Interact</p>\n<p><strong>Frequency</strong> once per hour</p>\n<hr />\n<p><strong>Effect</strong> You focus on the stone as it glows, and your eyes glow with the same tainted light. You detect the auras of evil undead in a 30-foot radius around you and learn each aura's location and strength. This has the effects of a 2nd-rank Detect Alignment spell but only detects evil undead.</p>"
},
"hardness": 0,
"hp": {
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2 changes: 1 addition & 1 deletion packs/pf2e/equipment/skarjas-heartstone.json
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Expand Up @@ -9,7 +9,7 @@
},
"containerId": null,
"description": {
"value": "<p>This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment], but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.</p>\n<p>Like all hag <em>heartstones</em>, this gemstone is powered by Skarja's spirit. Skarja does not need to wear her <em>heartstone</em> to benefit from its powers, but she cannot use them if she hasn't touched her <em>heartstone</em> in the past 7 days. If Skarja's <em>heartstone</em> is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone.</p>\n<p><em><strong>Note:</strong> Item is worth 1000 gp when non-magical</em></p>\n<p>Skarja's <em>heartstone</em> allows her to use additional occult innate spells: @UUID[Compendium.pf2e.spells-srd.Item.Ethereal Jaunt] (9th level) and @UUID[Compendium.pf2e.spells-srd.Item.Seize Soul] at will, @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] (6th level) twice per day, and @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast] once per day.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"action-glyph\">A</span> command</p>\n<p><strong>Requirements</strong> You must be touching the heartstone.</p>\n<hr />\n<p><strong>Effect</strong> The <em>heartstone</em> attempts to counteract one disease affecting you (counteract rank 7, counteract modifier [[/r 1d20+23]]).</p>\n<hr />\n<p><strong>Craft Requirements</strong> You must be a night hag.</p>"
"value": "<p>This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as Detect Alignment, but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.</p>\n<p>Like all hag <em>heartstones</em>, this gemstone is powered by Skarja's spirit. Skarja does not need to wear her <em>heartstone</em> to benefit from its powers, but she cannot use them if she hasn't touched her <em>heartstone</em> in the past 7 days. If Skarja's <em>heartstone</em> is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone.</p>\n<p><em><strong>Note:</strong> Item is worth 1000 gp when non-magical</em></p>\n<p>Skarja's <em>heartstone</em> allows her to use additional occult innate spells: @UUID[Compendium.pf2e.spells-srd.Item.Ethereal Jaunt] (9th level) and @UUID[Compendium.pf2e.spells-srd.Item.Seize Soul] at will, @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] (6th level) twice per day, and @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast] once per day.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"action-glyph\">A</span> command</p>\n<p><strong>Requirements</strong> You must be touching the heartstone.</p>\n<hr />\n<p><strong>Effect</strong> The <em>heartstone</em> attempts to counteract one disease affecting you (counteract rank 7, counteract modifier [[/r 1d20+23]]).</p>\n<hr />\n<p><strong>Craft Requirements</strong> You must be a night hag.</p>"
},
"hardness": 0,
"hp": {
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Expand Up @@ -2027,7 +2027,7 @@
},
"containerId": null,
"description": {
"value": "<p>This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment], but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.</p>\n<p>Like all hag <em>heartstones</em>, this gemstone is powered by Skarja's spirit. Skarja does not need to wear her <em>heartstone</em> to benefit from its powers, but she cannot use them if she hasn't touched her <em>heartstone</em> in the past 7 days. If Skarja's <em>heartstone</em> is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone.</p>\n<p><em><strong>Note:</strong> Item is worth 1000 gp when non-magical</em></p>\n<p>Skarja's <em>heartstone</em> allows her to use additional occult innate spells: @UUID[Compendium.pf2e.spells-srd.Item.Ethereal Jaunt] (9th level) and @UUID[Compendium.pf2e.spells-srd.Item.Seize Soul] at will, @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] (6th level) twice per day, and @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast] once per day.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"action-glyph\">A</span> command</p>\n<p><strong>Requirements</strong> You must be touching the heartstone.</p>\n<hr />\n<p><strong>Effect</strong> The <em>heartstone</em> attempts to counteract one disease affecting you (counteract rank 7, counteract modifier [[/r 1d20+23]]).</p>\n<hr />\n<p><strong>Craft Requirements</strong> You must be a night hag.</p>"
"value": "<p>This pale gemstone grants its wearer a +2 item bonus to saving throws and the ability to discern a target's alignment (as Detect Alignment, but can detect chaotic, evil, good, and lawful auras simultaneously) at will by peering through the gemstone.</p>\n<p>Like all hag <em>heartstones</em>, this gemstone is powered by Skarja's spirit. Skarja does not need to wear her <em>heartstone</em> to benefit from its powers, but she cannot use them if she hasn't touched her <em>heartstone</em> in the past 7 days. If Skarja's <em>heartstone</em> is separated from her for more than 7 days (or if she's been dead for 7 days), it becomes a non-magical gemstone.</p>\n<p><em><strong>Note:</strong> Item is worth 1000 gp when non-magical</em></p>\n<p>Skarja's <em>heartstone</em> allows her to use additional occult innate spells: @UUID[Compendium.pf2e.spells-srd.Item.Ethereal Jaunt] (9th level) and @UUID[Compendium.pf2e.spells-srd.Item.Seize Soul] at will, @UUID[Compendium.pf2e.spells-srd.Item.Shadow Blast] (6th level) twice per day, and @UUID[Compendium.pf2e.spells-srd.Item.Spirit Blast] once per day.</p>\n<hr />\n<p><strong>Activate</strong> <span class=\"action-glyph\">A</span> command</p>\n<p><strong>Requirements</strong> You must be touching the heartstone.</p>\n<hr />\n<p><strong>Effect</strong> The <em>heartstone</em> attempts to counteract one disease affecting you (counteract rank 7, counteract modifier [[/r 1d20+23]]).</p>\n<hr />\n<p><strong>Craft Requirements</strong> You must be a night hag.</p>"
},
"equipped": {
"carryType": "worn",
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Expand Up @@ -284,7 +284,7 @@
},
"category": "interaction",
"description": {
"value": "<p>When using their Change Shape ability, the faceless butcher loses their alignment aura and thus cannot be detected by spells such as @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment].</p>"
"value": "<p>When using their Change Shape ability, the faceless butcher loses their alignment aura and thus cannot be detected by spells such as Detect Alignment.</p>"
},
"publication": {
"license": "OGL",
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Expand Up @@ -539,7 +539,7 @@
},
"category": "interaction",
"description": {
"value": "<p>The Vanish Man doesn't have an alignment aura and cannot be detected by spells such as @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment].</p>"
"value": "<p>The Vanish Man doesn't have an alignment aura and cannot be detected by spells such as Detect Alignment.</p>"
},
"publication": {
"license": "OGL",
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