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29d72a7
Remove Detect Alignment cantrip
ammalagonc May 2, 2026
9026efc
remove spell references
ammalagonc May 2, 2026
62f0fff
Update packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-st…
ammalagonc May 2, 2026
a2c8174
Update description formatting for faceless butcher
ammalagonc May 2, 2026
2e5388d
Update description formatting for Vanish Man
ammalagonc May 2, 2026
7cb2112
Update skarja.json
ammalagonc May 2, 2026
d52e28f
Modify description formatting for visitant spells
ammalagonc May 2, 2026
a1bafe6
Update skarjas-heartstone.json
ammalagonc May 2, 2026
7fa40bc
strigoi updates
ammalagonc May 2, 2026
df9e003
Update rukh.json
ammalagonc May 2, 2026
65ec361
restore strigoi stuff
ammalagonc May 2, 2026
19fe7cc
Merge branch 'detect-alignment-cantrip-v20260501' of https://github.c…
ammalagonc May 2, 2026
827a7fb
Update description for detector stone equipment
ammalagonc May 2, 2026
4c4005b
Update vampire-strigoi-drink-essence.json
ammalagonc May 2, 2026
52274f9
Fix description formatting for strigoi's blood drain
ammalagonc May 2, 2026
cf4101c
Update packs/pf2e/bestiary-family-ability-glossary/vampire/vampire-st…
ammalagonc May 2, 2026
00bd99b
more changes cause I re-read the changes made in Shades of Blood and …
ammalagonc May 2, 2026
bdc1132
And another batch of changes
ammalagonc May 2, 2026
de85e18
Update static/lang/re-en.json
ammalagonc May 3, 2026
df49251
More changes
ammalagonc May 3, 2026
c7a84d2
Merge branch 'detect-alignment-cantrip-v20260501' of https://github.c…
ammalagonc May 3, 2026
974ada9
Add remastered strigoi actors
ammalagonc May 3, 2026
64b4087
add remaster actors for real
ammalagonc May 3, 2026
d6b36a3
automate domain of dusk damage calculation and brush up actors
ammalagonc May 4, 2026
5a5d71c
Apply suggestions from code review
ammalagonc May 5, 2026
6f00e57
Update description for Okoa in JSON file
ammalagonc May 5, 2026
713fcb9
more changes
ammalagonc May 5, 2026
1161f86
rRevertIWR changes to use RE instead.
ammalagonc May 6, 2026
238f541
Apply suggestions from code review
ammalagonc May 8, 2026
6fd6752
Update packs/pf2e/shades-of-blood-bestiary/book-3-to-blot-out-the-sun…
ammalagonc May 8, 2026
a2d88a0
Update rukh.json
ammalagonc May 8, 2026
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Expand Up @@ -14,10 +14,14 @@
"description": {
"value": "<p>With a wave of its hand, the strigoi calls fourth vile ruination from the surrounding shadows, causing coils of darkness and shadowy bats, rats, and wolves to lash out at living targets in a @Template[emanation|distance:30]. Living creatures in this area take @Damage[1d6[void]|options:area-damage] damage +1d6 per 2 levels possessed by the strigoi (@Check[fortitude|dc:|basic|options:area-effect] save against the DC of the strigoi's level). A creature that fails this save is also @UUID[Compendium.pf2e.conditionitems.Item.Dazzled] for 1 round (or @UUID[Compendium.pf2e.conditionitems.Item.Blinded] for 1 round and then dazzled for 1 round)</p>"
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},
"frequency": {
"max": 1,
"per": "PT1M"
},
"publication": {
"license": "OGL",
"remaster": false,
"title": "Pathfinder Adventure: Shadows at Sundown"
"license": "ORC",
"remaster": true,
"title": "Pathfinder Adventure Path #215: To Blot Out the Sun"
},
"rules": [],
"traits": {
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Expand Up @@ -12,12 +12,12 @@
},
"category": "offensive",
"description": {
"value": "<p><strong>Requirements</strong> A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach</p>\n<hr />\n<p><strong>Effect</strong> The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).</p>\n<p>A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.</p>\n<p>A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.</p>"
"value": "<p><strong>Requirements</strong> A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach</p><hr /><p><strong>Effect</strong> The strigoi sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|against:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 1} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).</p>\n<p>A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.</p>\n<p>A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.</p>"
},
"publication": {
"license": "OGL",
"remaster": false,
"title": "Pathfinder Adventure: Shadows at Sundown"
"license": "ORC",
"remaster": true,
"title": "Pathfinder Adventure Path #215: To Blot Out the Sun"
},
"rules": [],
"traits": {
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Expand Up @@ -15,9 +15,9 @@
"value": "<p>Strigoi can cast @UUID[Compendium.pf2e.spells-srd.Item.Levitate] at will as a divine innate spell; when they do so, they appear to ascend or descend on a coiling mass of shadows.</p>"
},
"publication": {
"license": "OGL",
"remaster": false,
"title": "Pathfinder Adventure: Shadows at Sundown"
"license": "ORC",
"remaster": true,
"title": "Pathfinder Adventure Path #215: To Blot Out the Sun"
},
"rules": [],
"traits": {
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Expand Up @@ -2,7 +2,7 @@
"_id": "8IQqWkLqzvWA1JRJ",
"folder": "Pycs65tqRMBiiARd",
"img": "systems/pf2e/icons/actions/Passive.webp",
"name": "(Vampire, Strigoi Progenitor) Create Spawn",
"name": "(Vampire, Strigoi Progenitor) Create Servitor",
"system": {
"actionType": {
"value": "passive"
Expand All @@ -15,9 +15,9 @@
"value": "<p>If a creature dies after being reduced to 0 HP by Drink Essence or Domain of Dusk, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights.</p>\n<p>If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a @Check[will|against:will|name:Escape Thralldom] saving throw against the vampire's Will DC.</p>\n<p>A victim that is 8th level or higher becomes a strigoi servant, while a lower-level victim instead becomes a moroi vampire</p>"
Comment thread
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},
"publication": {
"license": "OGL",
"remaster": false,
"title": "Pathfinder Adventure: Shadows at Sundown"
"license": "ORC",
"remaster": true,
"title": "Pathfinder Adventure Path #215: To Blot Out the Sun"
},
"rules": [],
"traits": {
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Original file line number Diff line number Diff line change
Expand Up @@ -15,9 +15,9 @@
"value": "<p><strong>Requirements</strong> A @UUID[Compendium.pf2e.conditionitems.Item.Grabbed], @UUID[Compendium.pf2e.conditionitems.Item.Paralyzed], @UUID[Compendium.pf2e.conditionitems.Item.Restrained], @UUID[Compendium.pf2e.conditionitems.Item.Unconscious], or willing creature is within the strigoi's reach</p>\n<hr />\n<p><strong>Effect</strong> The strigoi progenitor sinks their fangs into the targeted creature to drink its blood and draw out its vital essence. This requires an @Check[athletics|defense:fortitude] check against the creature's Fortitude DC if the creature is grabbed and is automatic for any of the other conditions. The creature becomes @UUID[Compendium.pf2e.conditionitems.Item.Drained]{Drained 2} and @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 2}, and the strigoi regains HP equal to 10% of their maximum HP, gaining any excess HP as temporary Hit Points. Drinking Essence from a creature that's already drained or stupefied doesn't restore any HP, but increases either the creature's drained condition value or its stupefied condition value by 1 (whichever value is lesser is increased; if both values are equal, then the strigoi chooses which condition to increase the value of).</p>\n<p>A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a successful @Check[medicine|dc:20] check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.</p>\n<p>A victim's stupefied condition decreases by 1 per day after performing daily preparations. If the daily preparations are done in full sunlight, the stupefied condition is removed entirely.</p>"
Comment thread
ammalagonc marked this conversation as resolved.
Outdated
},
"publication": {
"license": "OGL",
"remaster": false,
"title": "Pathfinder Adventure: Shadows at Sundown"
"license": "ORC",
"remaster": true,
"title": "Pathfinder Adventure Path #215: To Blot Out the Sun"
},
"rules": [],
"traits": {
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Original file line number Diff line number Diff line change
Expand Up @@ -15,9 +15,9 @@
"value": "<p><strong>Trigger</strong> The strigoi is reduced to 0 HP</p>\n<hr />\n<p><strong>Effect</strong> The strigoi uses Shadow Form. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the strigoi is unaffected by further damage. Once the strigoi reaches its coffin, or if it hasn't done so within 2 hours, it automatically returns to its physical form, @UUID[Compendium.pf2e.conditionitems.Item.Unconscious].</p>"
Comment thread
ammalagonc marked this conversation as resolved.
Outdated
},
"publication": {
"license": "OGL",
"remaster": false,
"title": "Pathfinder Adventure: Shadows at Sundown"
"license": "ORC",
"remaster": true,
"title": "Pathfinder Adventure Path #215: To Blot Out the Sun"
},
"rules": [],
"traits": {
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Original file line number Diff line number Diff line change
Expand Up @@ -15,9 +15,9 @@
"value": "<p>The strigoi reverts to pure shadow and absorbs its body and its gear into the darkness, or it shifts back to its physical form. In shadow form, the strigoi gains a climb Speed equal to its land Speed and can move through any gap that isn't airtight. However, it can only move along solid surfaces that aren't highly reflective, not liquid or mirrored surfaces. If the surface it's on is destroyed, the strigoi returns to physical form and is @UUID[Compendium.pf2e.conditionitems.Item.Stunned]{Stunned 1}. The strigoi loses fast healing while in shadow form but can remain in shadow form indefinitely.</p>\n<p>A strigoi that is exposed to sunlight while in shadow form becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and must attempt a @Check[flat|dc:16] at the end of each of its turns. If it fails this flat check, it is destroyed, the shadow vanishing with a blood-curdling wail.</p>"
},
"publication": {
"license": "OGL",
"remaster": false,
"title": "Pathfinder Adventure: Shadows at Sundown"
"license": "ORC",
"remaster": true,
"title": "Pathfinder Adventure Path #215: To Blot Out the Sun"
},
"rules": [],
"traits": {
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Original file line number Diff line number Diff line change
Expand Up @@ -12,12 +12,12 @@
},
"category": "defensive",
"description": {
"value": "<p>All strigoi possess the following weaknesses:</p>\n<ul>\n<li><strong>Revulsion</strong> Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, it gains the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until it ends an action beyond 10 feet. After 1 round of being exposed to the subject of its revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, it overcomes its revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to @UUID[Compendium.pf2e.actionspf2e.Item.Sense Motive].</li>\n<li><strong>Sunlight</strong> When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. It appears to be dead: it doesn't breathe, its body temperature matches its surroundings, and it doesn't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by its \"dead\" body shifts and moves slightly, its edges twisting and active. Spells like @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment], senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally, and could reveal the truth without needing a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses its resistance to physical damage. If the strigoi takes enough damage that it would be reduced to 0 Hit Points, its body quickly decomposes, and the strigoi is destroyed.</li>\n<li><strong>Water Revulsion</strong> A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided it approaches no closer than 10 feet to the liquid's surface. If forced into running water against its will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as it remains in the water. At the end of any turn in which the strigoi remains in running water, it must succeed at a @Check[flat|dc:5] or be destroyed.</li>\n</ul>"
"value": "<p>All strigoi possess the following weaknesses:</p><ul><li><p><strong>Revulsion</strong> Strigoi are uncomfortable near mirrors or sources of bright light. Only a strigoi's shadow reflects in a mirror, and this often compels them to cover or destroy mirrors in their presence rather than risk their true nature being displayed. A strigoi can't voluntarily come within 10 feet of a brandished mirror or source of bright light. To brandish a mirror or light source, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the strigoi involuntarily comes within 10 feet of a brandished mirror or light source, they gain the @UUID[Compendium.pf2e.conditionitems.Item.Fleeing] condition, running from the brandished object until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a strigoi can attempt a @Check[will|dc:25] save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for [[/gmr 1d6 #Overcome Revulsions Duration]]{1d6 rounds} (or 1 hour on a critical success). A strigoi can move normally around mirrors or bright light sources that are not brandished, although doing so causes them discomfort that can be noticed with a successful Perception check to [[/act sense-motive]].</p></li><li><p><strong>Sunlight</strong> When exposed to direct sunlight, a strigoi immediately becomes @UUID[Compendium.pf2e.conditionitems.Item.Unconscious] and falls to the ground. They appear to be dead: they don't breathe, their body temperature matches their surroundings, and they don't react to pain or other stimuli. A successful @Check[perception|against:reflex] check against the strigoi's Reflex DC is enough to note one anomaly: the shadow cast by their \"dead\" body shifts and moves slightly, its edges twisting and active. Certain detection spells, senses like lifesense, and the \"corpse\" taking damage from vitality energy still function normally and could reveal the truth without a successful Perception check. Viewing the \"corpse\" in a mirror's reflection can also reveal the truth, for only the body's shadow reflects. While in sunlight and unconscious, the strigoi loses their resistance to physical damage. If the strigoi takes enough damage that they would be reduced to 0 Hit Points, their body quickly decomposes, and the strigoi is destroyed.</p></li><li><p><strong>Water Revulsion</strong> A strigoi cannot cross a significant source of running water (such as a creek, river, or waves on a seashore). A strigoi capable of flight can cross running water provided they approach no closer than 10 feet to the liquid's surface. If forced into running water against their will, the strigoi becomes @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} and gains the fleeing condition as long as they remain in the water. At the end of any turn in which the strigoi remains in running water, they must succeed at a @Check[flat|dc:5] or be destroyed.</p></li></ul>"
},
"publication": {
"license": "OGL",
"remaster": false,
"title": "Pathfinder Adventure: Shadows at Sundown"
"license": "ORC",
"remaster": true,
"title": "Pathfinder Adventure Path #215: To Blot Out the Sun"
},
"rules": [],
"traits": {
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Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@
},
"category": "offensive",
"description": {
"value": "<p>Some visitants can cast the following innate occult spells. If you give a visitant the following spells, consider removing one of its other special abilities.</p>\n<p><strong>Occult Innate Spells</strong></p>\n<p><strong>DC</strong> varies</p>\n<p><strong>Spell Attack</strong> varies</p>\n<p><strong>1st</strong> @UUID[Compendium.pf2e.spells-srd.Item.Fear], @UUID[Compendium.pf2e.spells-srd.Item.Enfeeble]</p>\n<p><strong>Constant (1st)</strong> @UUID[Compendium.pf2e.spells-srd.Item.Detect Alignment]</p>"
"value": "<p>Some visitants can cast the following innate occult spells. If you give a visitant the following spells, consider removing one of its other special abilities.</p>\n<p><strong>Occult Innate Spells</strong></p>\n<p><strong>DC</strong> varies</p>\n<p><strong>Spell Attack</strong> varies</p>\n<p><strong>1st</strong> @UUID[Compendium.pf2e.spells-srd.Item.Fear], @UUID[Compendium.pf2e.spells-srd.Item.Enfeeble]</p>\n<p><strong>Constant (1st)</strong> <em>detect alignment</em></p>"
},
"publication": {
"license": "OGL",
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