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@frag-z

frag-z

                                                                
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A work in progress multiplayer fps game made entirely in c++, focus on gameplay, should run on any toaster

status

Rewriting the game from scratch in c++, godot for a multiplayer fps game has become unwieldy and we need better performance. Check out the roadmap for more details

rationale

A lot of work was put in for the godot version of this game, why remake it?

  • I can develop the game without having to use the godot editor, meaning everything can be done from command line
  • Makes automated builds easier
  • Improve performance
  • Have complete control over visual style, pbr materials aren't required
  • We can use a typed programming language, improve debugging and testing
  • Not locked into the godot engine and it's quirks

Tech Stack:

  • Physics: Jolt Physics
  • Networking: enet
  • Graphics: opengl
  • UI: imgui
  • logging: spdlog

Popular repositories Loading

  1. frag-z-website frag-z-website Public

    website for frag-z

    TypeScript

  2. .github .github Public

  3. nested-godot-project-manager nested-godot-project-manager Public

    CLI that helps manage nested godot projects

    Python

  4. physics physics Public

    Forked from opengl-toolbox/physics

    SUBPROJECT

    C++

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