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A work in progress multiplayer fps game made entirely in c++, focus on gameplay, should run on any toaster
Rewriting the game from scratch in c++, godot for a multiplayer fps game has become unwieldy and we need better performance. Check out the roadmap for more details
A lot of work was put in for the godot version of this game, why remake it?
- I can develop the game without having to use the godot editor, meaning everything can be done from command line
- Makes automated builds easier
- Improve performance
- Have complete control over visual style, pbr materials aren't required
- We can use a typed programming language, improve debugging and testing
- Not locked into the godot engine and it's quirks
Tech Stack: