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3D Inverse Kinematics Godot 4 Conversion (Partial) #1036

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@chrisl8 chrisl8 commented Apr 5, 2024

This is an initial attempt to convert the 3D Inverse Kinematics demo, related to updating all Demos to Godot 4 Issue #697

The project doesn't entirely work yet, but it runs. I am still working on making it work fully, but at least it starts now instead of crashing and you can cycle through the scenes and read all of the text.

I'll keep updating this when I make more parts work. I leave it up to you if you want to merge it now or wait until I have made it more functional.

I hit some of the files with my code formatter, if white-space updates are not wanted I can remove those.

I hit some of the files with my formatter, if whitespace updates are not wanted I can remove those.
The project doesn't entirely work yet, but it runs. I am still working on making it work properly fully, but at least it starts now instead of crashing.
@Calinou Calinou added the update label Apr 8, 2024
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chrisl8 commented Apr 11, 2024

As I wrestled with this, somebody told me that Skeleton3D is going away, because it doesn't work. Is that true? It would explain why I'm struggling with it so much.

@GeorgeS2019
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Now that we have Godot4.3 beta with feature freeze, it is time to implement this demo correctly

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