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3D Inverse Kinematics Godot 4 Conversion (Partial) #1036

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Commits on Apr 5, 2024

  1. These changes allow the project to start and run in Godot 4.2

    I hit some of the files with my formatter, if whitespace updates are not wanted I can remove those.
    The project doesn't entirely work yet, but it runs. I am still working on making it work properly fully, but at least it starts now instead of crashing.
    chrisl8 committed Apr 5, 2024
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