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Does what the title says, also updated the intro to mention that joints are the only thing left for feature parity with the extension. I know it's mentioned later on in the page, but I figure if it's going to be the default change we should make it clear at the beginning "This is the one thing remaining".

@mihe everything look ok? And are there any other changes you'd like me to make to the page while I'm doing this?

@skyace65 skyace65 added this to the 4.6 milestone Dec 21, 2025
@skyace65 skyace65 added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation topic:physics labels Dec 21, 2025
physics engine in 4.4. Jolt is developed by Jorrit Rouwe with a focus on games and
VR applications. Previously it was available as an extension but is now built into
Godot.
Godot. By default new projects will use it as the physics engine.
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Godot. By default new projects will use it as the physics engine.
Godot. By default, new projects will use it as the physics engine.

found `here on GitHub <https://github.com/godot-jolt/godot-jolt>`_ and in Godot's asset
library.
the built-in module has feature parity with the extension. The only thing missing at
this point is related joints which you can read about on this page. The extension
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this point is related joints which you can read about on this page. The extension
this point is related joints, which you can read about on this page. The extension

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Fixed.

@mhilbrunner mhilbrunner merged commit 405cba5 into godotengine:master Jan 11, 2026
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@mhilbrunner
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Thank you!

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