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9 changes: 5 additions & 4 deletions tutorials/physics/using_jolt_physics.rst
Original file line number Diff line number Diff line change
Expand Up @@ -9,13 +9,14 @@ Introduction
The Jolt physics engine was added as an alternative to the existing Godot Physics
physics engine in 4.4. Jolt is developed by Jorrit Rouwe with a focus on games and
VR applications. Previously it was available as an extension but is now built into
Godot.
Godot. By default, new projects will use it as the physics engine.

The existing extension is now considered in maintenance mode. That means bug fixes
will be merged, and it will be kept compatible with new versions of Godot until
the built-in module has feature parity with the extension. The extension can be
found `here on GitHub <https://github.com/godot-jolt/godot-jolt>`_ and in Godot's asset
library.
the built-in module has feature parity with the extension. The only thing missing at
this point is related joints, which you can read about on this page. The extension
can be found `here on GitHub <https://github.com/godot-jolt/godot-jolt>`_ and in
Godot's asset library.

To change the 3D physics engine to be Jolt Physics, set
:ref:`Project Settings > Physics > 3D > Physics Engine<class_ProjectSettings_property_physics/3D/Physics_Engine>`
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