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Update XR and Android Editor page for 4.6 #11556
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| The app can be downloaded from the `Meta Horizon Store <https://www.meta.com/experiences/godot-game-engine/7713660705416473/>`__, | ||
| or from the `Godot download page <https://godotengine.org/download/preview/>`__. |
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This section should be updated to include the link to the Play store version.
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| We are working to add support for more XR devices, including PCVR devices. | ||
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| Runtime Permissions |
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We may need to break some of the sections below between Android XR and Quest specific entries.
| - When interacting with tracked controllers or tracked hands, you can increase the size of the scrollbar using the | ||
| `interface/touchscreen/increase_scrollbar_touch_area <https://docs.godotengine.org/en/stable/classes/class_editorsettings.html#class-editorsettings-property-interface-touchscreen-increase-scrollbar-touch-area>`__ editor setting. | ||
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| **Multi-tasking** |
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As is, this section is Quest specific. We should note it as such and include the Android XR equivalent.
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| Here are the known limitations and issues of the XR editor: | ||
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| - No Meta Quest 2 support due to the limited amount of memory on the device. |
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This limitation can be removed.
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I've made the suggested changes, however I don't have the knowledge to make Android XR versions of some of these sections. I've marked the "USE_SCENE" permission as meta only, I'm assuming the others apply to Android XR since they're links to the android developer site but tell me if I'm wrong. And I've changed the multi-tasking section to add quest to the name. |
m4gr3d
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Looks good!
devloglogan
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LGTM 🙂
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Thanks! 🎉 Merged. |
Two major changes happened. Support for Adnroid XR devices was added, and gradle builds.
Android XR Change: godotengine/godot#112777
Gradle Change: godotengine/godot#111732