Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This PR corrects the documentation for the Section Fragments -> built-in
FRAGCOORDvariable in spatial shaders, mentioned in issue #11572In Godot 4.x, screen-space coordinates use an upper-left origin (Y increases downward).
The previous description incorrectly stated a lower-left origin, which could confuse users
working with screen-space shaders.
This change updates the description only, without altering formatting or structure.
Fixes Issue #11572