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2 changes: 1 addition & 1 deletion tutorials/shaders/shader_reference/spatial_shader.rst
Original file line number Diff line number Diff line change
Expand Up @@ -360,7 +360,7 @@ these properties, and if you don't write to them, Godot will optimize away the c
+========================================+==================================================================================================+
| in vec2 **VIEWPORT_SIZE** | Size of viewport (in pixels). |
+----------------------------------------+--------------------------------------------------------------------------------------------------+
| in vec4 **FRAGCOORD** | Coordinate of pixel center in screen space. ``xy`` specifies position in window. Origin is lower |
| in vec4 **FRAGCOORD** | Coordinate of pixel center in screen space. ``xy`` specifies position in window. Origin is upper |
| | left. ``z`` specifies fragment depth. It is also used as the output value for the fragment depth |
| | unless ``DEPTH`` is written to. |
+----------------------------------------+--------------------------------------------------------------------------------------------------+
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