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.blend scene importer documentation #11031 #11586
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.blend scene importer documentation #11031 #11586
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Add more details about the importer and working
tutorials/assets_pipeline/importing_3d_scenes/available_formats.rst
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tutorials/assets_pipeline/importing_3d_scenes/available_formats.rst
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…s.rst Co-authored-by: A Thousand Ships <[email protected]>
…s.rst Co-authored-by: A Thousand Ships <[email protected]>
tutorials/assets_pipeline/importing_3d_scenes/available_formats.rst
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skyace65
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While I appreciate the effort with this PR, I'm having a hard time seeing the utility of these changes. The Screenshot of the project settings is fine, but I'm not sure that it adds much compared to just the text we have right now. Part of that is I've been working on updating images for 4.6 so I might be extra critical of potential future maintenance right now.
Additionally, the collision information is already available on the page you link to, I really don't think we should be duplicating information like this. Especially since if we do it for Blender, then why not for every other importer on this page as well? which would add a ton of page length.
Additionally, neither of these changes really address the points brought up in #11031. The person who opened that issue said they already found the info here on enabling the plugin, and they make no mention of the collision shape options not being explained, their main issue is the properties and settings of the importer not being explained.
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This PR is in reference to the lack of documentation on .blend scene importer issue #11031
Explanation on importing mesh with collision and pictures in reference to import checkbox and blender mesh naming criteria