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Original file line number Diff line number Diff line change
Expand Up @@ -122,6 +122,11 @@ If you keep ``.blend`` files within your project folder but don't want them to
be imported by Godot, disable **Filesystem > Import > Blender > Enabled** in the
advanced Project Settings.

.. figure:: img/importing_3d_scenes_advanced_import_settings_checkbox.webp
:align: center
:alt: Checkbox to enable blend files in Godot


The ``.blend`` import process converts to glTF first, so it still uses
Godot's glTF import code. Therefore, the ``.blend`` import process is the same
as the glTF import process, but with an extra step at the beginning.
Expand All @@ -141,6 +146,36 @@ as the glTF import process, but with an extra step at the beginning.
If this is problematic, consider using glTF scenes exported from Blender
instead.

To add collision to the object in godot add the suffix ``-col`` to the end of
the object name in blender.

.. figure:: img/importing_3d_scenes_blender_object_name.webp
:align: center
:alt: Suffix to be added in the scene collection

.. list-table::
:class: wrap-normal
:width: 100%
:widths: auto
:header-rows: 1

* - Collision Suffix
- Collision Type

* - ``-col``
- :ref:`ConcavePolygonShape3D <class_ConcavePolygonShape3D>`

* - ``-convcol``
- :ref:`ConvexPolygonShape3D <class_ConvexPolygonShape3D>`

* - ``-colonly``
- :ref:`StaticBody3D <class_StaticBody3D>`

.. seealso::

See :ref:`doc_importing_3d_scenes_node_type_customization` for a more
comprehensive overview on node type customization

Exporting DAE files from Blender
--------------------------------

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