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Allow duplicating animation sprites #67533

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nonunknown
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Implements #3942

PS:

  • As I'm a new contributor, my code can be messed or not following rules, any review to the codebase is welcome!!!
  • Cherrypick for 3.x
duplicate_anim.mp4

@dalexeev

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}

undo_redo->create_action(TTR("Duplicate Animation"));
undo_redo->add_do_method(frames, "add_animation", name);
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@groud groud Oct 18, 2022

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It's not a big issue, but I wonder if it's the best to duplicate manually each property of the animation. If we add a property on SpriteFrames's animation, then this will break.
I think it would be better to modify the SpriteFrames.animations property directly instead, that should make it future-proof.

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can you explain deeper please, I think I didnt got it! what I got was: create a for loop and execute each action like the animation was being created manually?

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@groud groud Oct 18, 2022

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I mean, that's fine and it works. But if we someday add a new property to an animation, then it will break because you will be missing an action to copy the new property in the new create animation. So instead, I think you could use the SpriteFrames.animations property instead.
It would be something like:

undo_redo->add_undo_property(frames, "animations", frames.animations);
// Find the animation to duplicate in the frames.animations array, put it in the duplicated_animation variable.
...
//
Array new_animations = frames.animations;
new_animations.push_back(duplicated_animation); 
undo_redo->add_do_property(frames, "animations", new_animations);

But if you think it's too complex your solution works too, I don't mind much, it might just be a bit less future-proof.

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Anyway, I will approve the PR anyway, I think it's good to merge as-is.

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SpriteFrames have a struct named Anim, so it's easy to duplicate everything at once. But this needs to be done in SpriteFrames, something like duplicate_animation(animation, new_animation) and the code

void duplicate_animation(from, to) {
animation[to] = animations[from];
}

(structs are passed by value, so this should be enough)

@nonunknown
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Related:

this is not about duplicating frames, but rather, duplicate the entire animation, like creating a new one

@volokh0x
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Possible improvements:

  • Wrong button icon:
    copy: ActionCopy
    duplicate: Duplicate
  • No shortcut for the new button
    The standard one is: Ctrl + D
    They work badly in this area, but that's for a separate PR, I guess
  • No tooltip for the new button
    Could be provided with a button shortcut

undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");

// Not sure whether this part is needed/wanted (`_animation_add` is doing the same thing).
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You should do something about this comment. Either use _animation_add() here if it's possible, or add a FIXME or something.

@nonunknown nonunknown closed this Nov 28, 2022
@nonunknown nonunknown deleted the duplicate_anim branch November 28, 2022 21:52
@KoBeWi
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KoBeWi commented Nov 28, 2022

Why was this closed? Are you going to open a new PR?

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yes!

@aaronfranke aaronfranke removed this from the 4.x milestone Feb 1, 2023
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9 participants