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treap
Bruce Mitchener edited this page Jan 6, 2014
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;; ==== START OF treap.goo ==== ;; ;; Copyright 2002 by Neelakantan Krishnaswami ;; ;; Permission is hereby granted, free of charge, to any person obtaining ;; a copy of this software and associated documentation files (the ;; "Software"), to deal in the Software without restriction, including ;; without limitation the rights to use, copy, modify, merge, publish, ;; distribute, sublicense, and/or sell copies of the Software, and to ;; permit persons to whom the Software is furnished to do so, subject to ;; the following conditions: ;; ;; The above copyright notice and this permission notice shall be ;; included in all copies or substantial portions of the Software. ;; ;; THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ;; EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ;; MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ;; IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY CLAIM, DAMAGES OR ;; OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ;; ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR ;; OTHER DEALINGS IN THE SOFTWARE. ;; ;; ============ ;; Author: Neel Krishnaswami <[email protected]> ;; Date: 7-Aug-2002 ;; Version 0.2 ;; ;; A randomized treap is just about the simplest balanced binary tree ;; algorithm there is. Both insertion and deletion routines are a few ;; dozen lines, and it has excellent performance. Algorithmically, ;; they offer O(log n) average-case insertion, lookup and deletion. ;; In practice, they compare favorably even with more sophisticated ;; data structures like red-black trees or 2-3 trees, because they ;; have so little code that their constant factors are great. ;; ;; The implementation here is based on the algorithm described in ;; Aragon and Seidel's paper, "Randomized Search Trees". The Citeseer ;; link is <httphttp://citeseer.nj.nec.com/seidel96randomized.html>. ; ;; Changes to 0.2 from 0.1 ;; * Wrote some test routines ;; * Found a balance-related bug in add-key and fixed it. ;; * Added protocol for custom treaps ;; * Added a method for key-test, so it give the right equality function ;; * Fixed an argument transposition in remove-tree ; ;; IMPORTS ; (use goo) (use random) ;; This is just for testing -- <treap> is deterministic! ; ;; Usage notes: ;; ;; Some performance notes: ;; ;; add-key -- O(log n) expected time ;; del -- O(log n) expected time ;; elt -- O(log n) expected time ;; empty? -- O(1) ;; len -- O(n) ;; mem? -- O(n) ;; ;; The default <treap> uses '<' as the comparison routine. You can ;; replace it with a custom comparison by subclassing <treap> and ;; overriding 'treap-cmp'. Eg: ;; ;; (dc <my-treap> (<treap>)) ;; (dm treap-cmp (t|<my-treap> => <fun>) my-cmp) ;; ; ;; Wishlist: ;; ;; 1. It would be nice to keep track of the number of successful ;; insertions in the <treap> record, so that we could offer an O(1) ;; 'len' method. ;; ;; 2. Clean up the error reporting. I just use 'error' to signal ;; any errors, because I don't what the condition hierarchy looks ;; like. ;; ;; 3. Some tests would be nice. I wrote this in an afternoon and a ;; bit, testing at the command prompt. Goo is still new enough that ;; it's possible that things I thought were goo errors are actually ;; my bugs. ;; ; ;; Internal implementation of binary trees. The only unusual one is ;; the 'pri' field. It holds a bunch of random numbers, and the ;; insertion/deletion are constrained to make sure that the pri fields ;; are in heap order. This is what makes randomized treaps balance. ; (dc <tree> (<any>)) ; (dc <tree-nil> (<tree>)) ; (dc <tree-node> (<tree>)) (dp lft (<tree-node> => <tree>)) (dp pri (<tree-node> => <int>)) (dp key (<tree-node> => <any>)) (dp val (<tree-node> => <any>)) (dp rgt (<tree-node> => <tree>)) ; (df tree-node (l|<tree> n|<int> k|<any> v|<any> r|<tree> => <tree-node>) (new <tree-node> lft l pri n key k val v rgt r)) ; (dv tree-nil (new <tree-nil>)) ; (dc <treap> (<map> <col.>)) (dp seed (<treap> => <int>)) (dp tree (<treap> => <tree>)) ; ;; We immediately implement the collection protocol, because goo will ;; crash if we try to build the empty collection without these methods ;; existing. That's why they aren't down with the rest of the <col> ;; protocol implementation. ; (dc <treap-enum> (<enum>)) (dp tree-list (<treap-enum> => <lst>)) ; (dm enum (x|<treap> => <treap-enum>) (def lst (if (== tree-nil (tree x)) '() (list (tree x)))) (new <treap-enum> tree-list lst)) ; (dm fin? (x|<treap-enum> => <log>) (empty? (tree-list x))) ; (dm nxt (x|<treap-enum> => <treap-enum>) (def lst (tree-list x)) (def l (lft (head lst))) (def r (rgt (head lst))) (def next-lst (tail lst)) (def next-lst (if (== r tree-nil) next-lst (pair r next-lst))) (def next-lst (if (== l tree-nil) next-lst (pair l next-lst))) (new <treap-enum> tree-list next-lst)) ; (dm now (x|<treap-enum> => <any>) (val (head (tree-list x)))) ; (dm now-key (x|<treap-enum> => <any>) (key (head (tree-list x)))) ; ;; Here's a small linear congruential rng. The two properties that ;; make it suitable in this case are a) it's frigging fast, and b) it ;; doesn't repeat. ;; ;; This rng probably isn't all that hot if you have small <treaps>, ;; because there's a decent chance of getting short increasing runs. ;; That would reduce the balanced-ness of small collections.... ; (dv shift (pow 2 26)) ; (df rand (x|<int> => <int>) (mod (+ 1 (* 5 x)) shift)) ; ;; treap-cmp ; ;; Now we add a method to get the treap's comparison method. The ;; default method uses the generic < comparison operator. Subclasses ;; should override this method. ; (dm treap-cmp (t|<treap> => <fun>) <) ; ;; Now let's define the unique empty treap. Down below it will ;; get wrapped around the 'empty' method, but internally it ;; gets used directly. ; (dv empty-treap (new <treap> seed 48637761 tree tree-nil)) ; ;; rot-l and rot-r stand for 'rotate left' and 'rotate right'. These ;; are pretty standard binary tree manipulations, though to truly ;; understand them, you need a nifty little diagram, which ASCII can't ;; do. ; (df rot-r (t|<tree-node> => <tree-node>) (let ((a (lft (lft t))) (n (pri (lft t))) (xk (key (lft t))) (xv (val (lft t))) (b (rgt (lft t))) (m (pri t)) (yk (key t)) (yv (val t)) (c (rgt t))) (tree-node a n xk xv (tree-node b m yk yv c)))) ; (df rot-l (t|<tree-node> => <tree-node>) (let ((a (lft t)) (n (pri t)) (xk (key t)) (xv (val t)) (b (lft (rgt t))) (m (pri (rgt t))) (yk (key (rgt t))) (yv (val (rgt t))) (c (rgt (rgt t)))) (tree-node (tree-node a n xk xv b) m yk yv c))) ; ;; Now we can define the heart of this library, the add-tree and ;; remove-tree methods, which insert and remove elements into a tree ;; while preserving the balance conditions. The basic idea behind ;; inserts is to insert the element as for unbalanced trees, and then ;; take a random number (that's p) for the new node's priority. Then ;; you do the heap-ordering shuffle (which takes log n time), and you ;; statistically likely to have a balanced tree. Tres cool. ; (dm add-tree (t|<tree-nil> p|<int> k|<any> v|<any> <|<fun> => <tree-node>) (tree-node tree-nil p k v tree-nil)) ; (dm add-tree (t|<tree-node> p-new|<int> k-new|<any> v-new|<any> <|<fun> => <tree-node>) (if (< k-new (key t)) (let ((l-new (add-tree (lft t) p-new k-new v-new <))) (let ((t* (tree-node l-new (pri t) (key t) (val t) (rgt t)))) (if (< (pri t) (pri l-new)) (rot-r t*) t*))) (if (< (key t) k-new) (let ((r-new (add-tree (rgt t) p-new k-new v-new <))) (let ((t* (tree-node (lft t) (pri t) (key t) (val t) r-new))) (if (< (pri t) (pri r-new)) (rot-l t*) t*))) ;; (tree-node (lft t) p-new k-new v-new (rgt t))))) (tree-node (lft t) (pri t) k-new v-new (rgt t))))) ; ;; Deletion routine. It's short, but you should look at Seidel & ;; Aragon for details. To understand this you really need the picture. ; (dm remove-root (t|<tree-nil> => <tree>) (error "remove-tree; key not in tree!")) ; (dm remove-root (t|<tree-node> => <tree>) (def l* (lft t)) (def k* (key t)) (def v* (val t)) (def p* (pri t)) (def r* (rgt t)) (cond ( (== l* tree-nil) r*) ( (== r* tree-nil) l*) ( t (if (< (pri r*) (pri l*)) (seq (def t* (rot-r t)) (def r** (remove-root (rgt t*))) (tree-node (lft t*) (pri t*) (key t*) (val t*) r**)) (seq (def t* (rot-l t)) (def l** (remove-root (lft t*))) (tree-node l** (pri t*) (key t*) (val t*) (rgt t*))))))) ; (dm remove-tree (t|<tree-nil> k|<any> <|<fun> => <tree>) (error "remove-tree: key not in tree!" )) ; (dm remove-tree (t|<tree-node> k|<any> <|<fun> => <tree>) (def l* (lft t)) (def k* (key t)) (def v* (val t)) (def p* (pri t)) (def r* (rgt t)) (cond ( (< k k*) (tree-node (remove-tree l* k <) p* k* v* r*)) ( (< k* k) (tree-node l* p* k* v* (remove-tree r* k <))) ( #t (remove-root t)))) ; ;; The usual accessors. ; ;; add-key adds a binding to a treap ; (dm add-key (t|<treap> k|<any> v|<any> => <treap>) (let ((p (rand (seed t)))) (new <treap> tree (add-tree (tree t) p k v (treap-cmp t)) seed p))) ; ;; del removes a binding. ; (dm del (t|<treap> k|<any> => <treap>) (new <treap> tree (remove-tree (tree t) k (treap-cmp t)) seed (seed t))) ; ;; elt does a lookup, and cow goes moo. ; (dm elt (t|<treap> k|<any> => <any>) (let ((< (treap-cmp t))) (loc ((search (t|<tree> => <any>) (cond ( (< k (key t)) (search (lft t))) ( (< (key t) k) (search (rgt t))) (#t (val t))))) (search (tree t))))) ; ;; empty is the Goo-standard interface, so we'll support that. ; (dm empty (t|(t= <treap>) => <treap>) empty-treap) ; ;; col is the standard collection constructor. ; (dm col (t|(t= <treap>) key-vals|... => <treap>) (def n (len key-vals)) (unless (even? n) (error "col: unbalanced key/val pairs")) (loc ((loop (i|<int> new-treap|<treap> => <treap>) (if (< i (1st (trunc/ n 2))) (seq (def k (elt key-vals (* 2 i))) (def v (elt key-vals (+ 1 (* 2 i)))) (loop (+ i 1) (add-key new-treap k v))) new-treap))) (loop 0 empty-treap))) ; ;; key-test -- we override key-test so that the enumeration methods ;; will do the right things. ; (dm key-test (t|<treap> => <fun>) (let ((< (treap-cmp t))) (fun (a|<any> b|<any> => <log>) (and (< a b) (< b a))))) ; ;; ;; Some simple tests to check that the balancing routines work. To use ;; the tests ;; ; (dm binary-tree? (t|<tree-nil> <|<fun> => <log>) #t) ; (dm binary-tree? (t|<tree-node> <|<fun> => <log>) (def l (lft t)) (def r (rgt t)) (cond ( (and (== l tree-nil) (== r tree-nil)) #t) ( (== l tree-nil) (and (< (key t) (key r)) (binary-tree? r <))) ( (== r tree-nil) (and (< (key l) (key t)) (binary-tree? l <))) ( #t (and (< (key l) (key t)) (< (key t) (key r)) (binary-tree? l <) (binary-tree? r <))))) ; (dm heap? (t|<tree-nil> => <log>) #t) ; (dm heap? (t|<tree-node> => <log>) (def l (lft t)) (def r (rgt t)) (cond ( (and (== l tree-nil) (== r tree-nil)) #t) ( (== l tree-nil) (and (> (pri t) (pri r)) (heap? r))) ( (== r tree-nil) (and (> (pri t) (pri l)) (heap? l))) ( #t (and (> (pri t) (pri r)) (> (pri t) (pri l)) (heap? l) (heap? r))))) ; (df treap-test (t|<treap> => <log>) (def h? (heap? (tree t))) (def b? (binary-tree? (tree t) (treap-cmp t))) (if h? (msg out "Passed heap-ness check\n") (msg out "FAILED heap-ness check\n")) (if b? (msg out "Passed binary-tree-ness check\n") (msg out "FAILED binary-tree-ness check\n")) (and h? b?)) ; ;; random-treap builds a treap with randomly chosen keys. This makes ;; it convenient to write torture tests for insertion. ; (df random-treap (n m) (fold (fun (acc i) (add-key acc (random m) #f)) (empty <treap>) (below n))) ; ;; To support printf-style debugging. ; (dm print-tree (t|<treap>) (print-tree (tree t))) ; (dm print-tree (t|<tree-nil>) (msg out "nil")) ; (dm print-tree (t|<tree-node>) (msg out "(") (msg out "lft: ") (print-tree (lft t)) (msg out " pri: %=" (pri t)) (msg out " key: %=" (key t)) (msg out " val: %=" (val t)) (msg out " rgt: ") (print-tree (rgt t)) (msg out ")")) ; ;; EXPORTS ;; ;; We only export 3 names, because we mostly just override existing ;; collection protocols. jrb has sure found a comfortable set of ;; collection routines. ; (export <treap>) (export add-key) ;; for <map>s parallel to <add>. (export treap-cmp) ; ;; Exports for testing ; (export treap-test) (export random-treap) (export print-tree) ; ;; ==== END OF treap.goo ====