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deploy admin & supply assistant roles #1640
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I feel like 6 is a lot... maybe this role is secretly fun though. will probably need to be monitored
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yeah super open to reducing it, we'll see how we go
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it definitely feels high, especially for a role that only has 1 job slot and no upper playtime bounds. i can see this role being somewhat popular for rp value and theres likely gonna be newer players with great knowledge of their department who are locked out of playing head for a good while after losing contested rolls for admin assistant
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is it a single person slot? I would have thought itd have a decently high cap, the same way that the other trainee roles and service worker and stuff have
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oh jeez it is limited to one, even on highpop maps. yeah id almost argue to nix the added requirement entirely and just keep this as a learner role for people to use at their own pace
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wait does supply assistant not have upper bounds either??
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this is kinda my feeling on it too
i have no evidence other than gut feeling but i think people will treat this as a service worker-like role when they want to play a "command's lackey"-type character, which i think is valid.. putting an upper bound on playtime would cement it as a learner role but prevent this angle of roleplay. really depends on our design intent
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I genuinely like it as an rp role. itll be nice to radio someone to grab me a coffee from the bar, thats cute and fun and I think a lot of people would rly enjoy it. genuinely I think we just axe the hard requirement added here for command time before heads and just leave this as "you can do this if you wanna"
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can always encourage promotion into it ig? give it a few days and we'll see what direction it goes
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Personally I believe this role has lots of rp value and having it locked after a certain amount of time would be a bit sad to me