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Rendering algorithms
Jan Hubička edited this page Jul 13, 2024
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- Rendering algorithms: Linearization: Gamma, backlight correction, scanner exposure and dark point compensation
- Rendering algorithms: Inverting negative to positive
- Rendering algorithms: Channel mixing: Production of simulated ("fake") infrared channel
- Rendering algorithms: Viewing screen alignment
- Rendering algorithms: Viewing screen superposition
- Rendering algorithms: Determining luminosity of each color patch
- Rendering Modes: Different algorithms used to render the image
- Color models: Different models of colors of dyes of the original process
Scan of original negative |
Infrared scan of original transparency |
RGB scan of original transparency |
Linearization and inverting negative to positive |
Linearization |
Linearization and channel mixing |
Linear grayscale transparency |
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Viewing screen alignment |
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linear RGB image with viewing screen (see viewing screen superposition) |
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Determining luminosity of each color patch (optional) |
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Blocky linear RGB image (similar to RAW from digital camera) |
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Demosaicing using bicubic interpolation (optional) |
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Smooth but unsharp linear RGB image |
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Combining predicted and original data (optional) |
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linear RGB image |
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Simulation dyes of viewing screen and conversion to output color profile |
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Digital color rendering |
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