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Battletech:Game Mod - experiments in restoring lost functions to weapons, and adding new ones.

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BT-WeaponRealizer

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Get the latest version from https://github.com/janxious/BT-WeaponRealizer/releases. Do not click the source code links.

What is this?

Battletech:Game Mod - experiments in restoring lost functions to weapons, and adding new ones.

This supercedes my previous mod Weapon Variance

Features

  • Multishot Ballistics - see ShotsWhenFired in def
  • Clustered fire ballistics (LBX) - this is based on having a tag wr-clustered_shots, and will fire a cluster of size ProjectilesPerShot from weapon def
  • Multishot Lasers - see ShotsWhenFired in def
  • Damage variance +/- around specified damage - see DamageVariance in def
  • Increased damage done when overheated - see OverheatedDamageMultiplier in def
  • Heat damage converted to normal damage vs. vehicles, buildings, and turrets
  • Damage dropoff by distance - configured by tag on weapon def of format wr-variance_by_distance-X; X is a multiplier that controls the rate at which damage diminishes with distance
  • Refire Modifier crit multiplication - weapons can now have a bigger refire penalty when damaged (critted); see setting damagedWeaponRefireModifierMultiplier
  • Weapon Jamming - weapons with weapon defs tagged wr-jammable_weapon can jam, based on refire modifier and jamChanceMultiplier/wr-jam_chance_multiplier-X; X multiplies the refire modifier to determine a percent chance of jamming happening; Rolls against gunnery skill to save vs. jam and unjam are preformed.

LICENSE

MIT © 2018 Joel Meador

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Battletech:Game Mod - experiments in restoring lost functions to weapons, and adding new ones.

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