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Add light occlusion
build #164: Pull request #20 synchronize by jgayfer
August 2, 2024 22:14 2m 2s feature/light-occluders
August 2, 2024 22:14 2m 2s
Add more occluders to occlusion example
build #163: Commit 89fa277 pushed by jgayfer
August 2, 2024 22:14 1m 49s feature/light-occluders
August 2, 2024 22:14 1m 49s
Add light occlusion
build #162: Pull request #20 opened by jgayfer
August 2, 2024 21:27 2m 0s feature/light-occluders
August 2, 2024 21:27 2m 0s
Add light occlusion example
build #161: Commit 39350dc pushed by jgayfer
August 2, 2024 21:25 1m 52s feature/light-occluders
August 2, 2024 21:25 1m 52s
Add occluders to changelog
build #160: Commit 5582a4e pushed by jgayfer
August 2, 2024 20:42 1m 54s feature/light-occluders
August 2, 2024 20:42 1m 54s
Pull view transformations to separate shader
build #159: Commit 958651c pushed by jgayfer
August 2, 2024 03:42 2m 5s feature/light-occluders
August 2, 2024 03:42 2m 5s
Fix comment
build #158: Commit 07a9c03 pushed by jgayfer
August 1, 2024 05:36 1m 55s feature/light-occluders
August 1, 2024 05:36 1m 55s
Remove lighting settings
build #157: Commit 9041c31 pushed by jgayfer
August 1, 2024 05:32 1m 57s feature/light-occluders
August 1, 2024 05:32 1m 57s
Add separate light map texture component
build #156: Commit 0dce56a pushed by jgayfer
August 1, 2024 05:26 1m 53s feature/light-occluders
August 1, 2024 05:26 1m 53s
Use SDF specific component for texture
build #155: Commit 589830e pushed by jgayfer
August 1, 2024 05:20 1m 53s feature/light-occluders
August 1, 2024 05:20 1m 53s
Use separate node for SDF passo
build #154: Commit f23311e pushed by jgayfer
August 1, 2024 04:38 1m 57s feature/light-occluders
August 1, 2024 04:38 1m 57s
Fix ambient light
build #153: Commit 944c1ae pushed by jgayfer
July 31, 2024 16:56 1m 59s feature/light-occluders
July 31, 2024 16:56 1m 59s
Use light map
build #152: Commit f3f6f34 pushed by jgayfer
July 31, 2024 16:44 1m 56s feature/light-occluders
July 31, 2024 16:44 1m 56s
Add isolated light map pass
build #151: Commit 631d65b pushed by jgayfer
July 31, 2024 16:38 1m 56s feature/light-occluders
July 31, 2024 16:38 1m 56s
Kill bevy_pbr
build #150: Commit 3beedcb pushed by jgayfer
July 31, 2024 05:25 1m 57s feature/light-occluders
July 31, 2024 05:25 1m 57s
Almost setup ray marching? :)
build #149: Commit 1c3fc40 pushed by jgayfer
July 31, 2024 05:15 2m 2s feature/light-occluders
July 31, 2024 05:15 2m 2s
Almost setup ray marching? :)
build #148: Commit b710d85 pushed by jgayfer
July 31, 2024 05:09 1m 58s feature/light-occluders
July 31, 2024 05:09 1m 58s
Use fixed size uniform buffer in WebGL2
build #147: Commit 3353913 pushed by jgayfer
July 30, 2024 04:06 1m 56s feature/light-occluders
July 30, 2024 04:06 1m 56s
Adds SDF Pass
build #146: Commit 3d59f6e pushed by malbernaz
July 29, 2024 23:16 2m 2s feature/light-occluders
July 29, 2024 23:16 2m 2s
Adds LightOccluder2d component
build #145: Commit 5cf2870 pushed by malbernaz
July 29, 2024 22:04 2m 3s feature/light-occluders
July 29, 2024 22:04 2m 3s
Bump patch version
build #144: Commit ea834d7 pushed by jgayfer
July 28, 2024 21:41 1m 57s v0.2.2
July 28, 2024 21:41 1m 57s
Bump patch version
build #143: Commit ea834d7 pushed by jgayfer
July 28, 2024 21:40 1m 54s main
July 28, 2024 21:40 1m 54s
Fix point lights not despawning (#19)
build #142: Commit faa6a9a pushed by jgayfer
July 28, 2024 21:38 2m 0s main
July 28, 2024 21:38 2m 0s
Fix point lights not despawning
build #141: Pull request #19 opened by jgayfer
July 28, 2024 21:36 1m 54s fix-no-despawn
July 28, 2024 21:36 1m 54s
Update changelog
build #140: Commit 4dd69b9 pushed by jgayfer
July 28, 2024 21:36 1m 54s fix-no-despawn
July 28, 2024 21:36 1m 54s