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Immediate Mode
jsgf edited this page Jan 21, 2011
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PSPGL supports specifying geometry in immediate mode within a glBegin/glEnd pair. Immediate mode is useful for writing programs quickly, debugging, instrumentation, etc, but it is never going to be a high-performance path.
The following primitives are supported:
- GL_POINTS Only 1 pixel points
- GL_LINES Only 1 pixel lines
- GL_LINE_STRIP OK
- GL_LINE_LOOP Behaves the same as a LINE_STRIP: the closing edge isn't drawn
- GL_TRIANGLES OK
- GL_TRIANGLE_STRIP OK
- GL_TRIANGLE_FAN OK
- GL_QUADS not supported
- GL_QUAD_STRIP not supported
- GL_POLYGON not supported