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TODO
jsgf edited this page Jan 21, 2011
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Rough list of things which come to mind. Tell me of anything else you think of.
Note: somewhat out of date
- extension to allow an application buffer to be used as the buffer object data storage
- Automatic placement of buffer data in either system memory or EDRAM (solves texture residency, array memory usage, framebuffers, etc all at once).
- test mipmapping more, LOD bias
- render to texture
- EGL pbuffers?
- Support packed colour format arrays.
- Implement/test fog
- Fix texture coord transforms.
- Implement texgen, env mapping, projective textures, etc
- Support vertex blending (aka skinning/bones). ARB_vertex_blending is almost right, but doesn't really match the PSP's abilities; implementing it is a pain. Probably roll our own. Probably only support for arrays.
- Support mesh morphing/interpolation. ATI_vertex_streams is close enough to use as inspiration. Probably only support for arrays.
- Expose sprites