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Create FUNDING.yml
Static checks #113: Commit e67dad5 pushed by Scony
December 15, 2024 18:48 21s main
December 15, 2024 18:48 21s
Update DiagnosticHud.gd
Static checks #112: Pull request #117 opened by lazoulios
December 12, 2024 14:45 21s lazoulios:main
December 12, 2024 14:45 21s
rally point can be set to resources and units
Static checks #111: Pull request #116 synchronize by dyachan
November 20, 2024 01:40 24s dyachan:f_issue102
November 20, 2024 01:40 24s
rally point can be set to resources and units
Static checks #110: Pull request #116 opened by dyachan
November 19, 2024 04:34 25s dyachan:f_issue102
November 19, 2024 04:34 25s
Fix broken 'ResourceUtils.gd', fixes #115
Static checks #109: Commit 0a25b0b pushed by Scony
November 4, 2024 18:42 30s main
November 4, 2024 18:42 30s
Fix problems reported by static checks
Static checks #108: Commit cca82f1 pushed by Scony
October 31, 2024 20:16 28s main
October 31, 2024 20:16 28s
Add Unit icons and IconRenderBooth
Static checks #107: Commit 527e181 pushed by Scony
October 31, 2024 19:56 24s main
October 31, 2024 19:56 24s
Add Unit icons and IconRenderBooth
Static checks #106: Pull request #114 opened by smix8
October 26, 2024 11:52 23s smix8:unit_icons
October 26, 2024 11:52 23s
Make structures affect navigation via obstacles instead of custom col…
Static checks #105: Commit 2914578 pushed by Scony
August 27, 2024 20:37 24s main
August 27, 2024 20:37 24s
Add terrain navigation improvements and reenable runtime baking
Static checks #104: Commit e121442 pushed by Scony
August 26, 2024 19:11 25s main
August 26, 2024 19:11 25s
Align units to Godot 4.3 (shadows and Y-positioning)
Static checks #103: Commit 21cba83 pushed by Scony
August 26, 2024 18:54 22s main
August 26, 2024 18:54 22s
Align shaders using POSITION to Godot 4.3
Static checks #102: Commit c4975d7 pushed by Scony
August 25, 2024 20:50 21s main
August 25, 2024 20:50 21s
Use static collider for air navigation reference instead of mesh
Static checks #101: Commit 50c1cea pushed by Scony
August 25, 2024 20:41 20s main
August 25, 2024 20:41 20s
Use static collider for air navigation reference instead of mesh
Static checks #100: Commit 6eb07e1 pushed by Scony
August 25, 2024 20:32 27s main
August 25, 2024 20:32 27s
Align project to Godot 4.3
Static checks #99: Commit 556fd83 pushed by Scony
August 24, 2024 09:39 21s main
August 24, 2024 09:39 21s
Add more voice events, #83
Static checks #94: Commit e905315 pushed by Scony
April 23, 2024 21:18 22s main
April 23, 2024 21:18 22s
Change 'unit lost' voice, #83
Static checks #93: Commit c29ea79 pushed by Scony
April 22, 2024 20:34 23s main
April 22, 2024 20:34 23s
Make main menu larger, closes #65
Static checks #92: Commit 066b8dd pushed by Scony
March 25, 2024 19:11 26s main
March 25, 2024 19:11 26s
Improve 'MovingToUnit' to account for navigation holes, closes #74
Static checks #91: Commit 30fdfb5 pushed by Scony
January 25, 2024 21:57 19s main
January 25, 2024 21:57 19s
Set custom AABB for terrain baking to make bakings stable
Static checks #90: Commit ddfee71 pushed by Scony
January 24, 2024 22:14 27s main
January 24, 2024 22:14 27s
Improve rebaking, #74
Static checks #89: Commit 487e995 pushed by Scony
January 24, 2024 21:06 21s main
January 24, 2024 21:06 21s
Rotate map with keyboard keys? #90
Static checks #88: Pull request #103 opened by williamsokol
January 22, 2024 06:58 23s williamsokol:main
January 22, 2024 06:58 23s
Refactor initial baking
Static checks #87: Commit 764aadb pushed by Scony
January 14, 2024 22:51 20s main
January 14, 2024 22:51 20s
Rework rebaking, #74
Static checks #86: Commit 166bd2a pushed by Scony
January 14, 2024 18:29 24s main
January 14, 2024 18:29 24s
Update Navigation
Static checks #85: Pull request #100 synchronize by berndrakell
January 10, 2024 17:24 29s berndrakell:main
January 10, 2024 17:24 29s