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Panda3D Basics

Erica M. ("Loonatic") edited this page Jan 18, 2021 · 3 revisions

As a texture artist, it does not hurt at all to familiarize yourself with some basic usage of the Panda3D game engine. Let's not dive too deep into this game engine, though. There are only one or two things about the engine that is relevant to you, the texture artist.

The most important things you need to learn how to do is:

  • Basic understanding of Panda3D models and how to view them using Panda3D's preview program, pview

With pview, you can preview what your texture will look like applied to the exact* model that will be used in-game.

While not required, some tools that don't hurt to learn are:

  • Learning how to convert from some 3D model file (obj, fbx) to a Panda3D .egg file

Installing Panda3D

You can install the most recent version of Panda from this link here.

External Links

https://docs.panda3d.org/1.10/python/tools/pview

https://docs.panda3d.org/1.10/python/tools/model-export/converting-from-blender

https://docs.panda3d.org/1.10/python/tools/model-export/converting-from-maya

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