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2 changes: 2 additions & 0 deletions index.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,8 @@ declare namespace windowStateKeeper {
file?: string;
/** Should we automatically maximize the window, if it was last closed maximized. Defaults to `true`. */
maximize?: boolean;
/** Allow the window to go out of bounds as long as one corner is still in view. */
outOfBounds?: boolean;
}

interface State {
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53 changes: 41 additions & 12 deletions index.js
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,8 @@ module.exports = function (options) {
file: 'window-state.json',
path: app.getPath('userData'),
maximize: true,
fullScreen: true
fullScreen: true,
outOfBounds: false
}, options);
const fullStoreFileName = path.join(config.path, config.file);

Expand Down Expand Up @@ -45,21 +46,49 @@ module.exports = function (options) {
};
}

function windowWithinBounds(bounds) {
function newPoint(x, y) {
return {
x,
y,
};
}

function pointWithinBounds(point, bounds) {
return (
state.x >= bounds.x &&
state.y >= bounds.y &&
state.x + state.width <= bounds.x + bounds.width &&
state.y + state.height <= bounds.y + bounds.height
);
point.x >= bounds.x &&
point.y >= bounds.y &&
point.x <= bounds.x + bounds.width &&
point.y <= bounds.y + bounds.height
)
}

function ensureWindowVisibleOnSomeDisplay() {
const visible = screen.getAllDisplays().some(display => {
return windowWithinBounds(display.bounds);
});

if (!visible) {
const points = [];
points.push(newPoint(state.x, state.y));
points.push(newPoint(state.x, state.y + state.height));
points.push(newPoint(state.x + state.width, state.y));
points.push(newPoint(state.x + state.width, state.y + state.height));
const displays = screen.getAllDisplays();
const displayLength = displays.length;
let currentPointCount = 0;
let validPointCount = 4;
if (config.outOfBounds) {
validPointCount = 1;
}
for (let i = 0; i < displayLength; i++) {
const currDisplay = displays[i];
const pointLength = points.length;
for (let j = 0; j < pointLength; j++) {
if (pointWithinBounds(points[j], currDisplay.bounds)) {
currentPointCount++;
}
}
if (currentPointCount >= validPointCount) {
break;
}
}

if (currentPointCount < validPointCount) {
// Window is partially or fully not visible now.
// Reset it to safe defaults.
return resetStateToDefault();
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