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@mld2443 mld2443 released this 28 Aug 20:46
· 2 commits to master since this release

Requires the DirectX 11 runtime

This is the second working version of the shaders I wrote. It can use B-spline surfaces (lines 133-136), or interpolated Catmull-Rom sufaces (lines 137-140), depending on which lines are uncommented in domainshader.hlsl.

desktop screenshot 2017 08 28 - 11 44 40 31