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4 changes: 4 additions & 0 deletions .jules/sentinel.md
Original file line number Diff line number Diff line change
Expand Up @@ -21,3 +21,7 @@
**Vulnerability:** `CustomEmployeeManager.Register` accepted arbitrary employee IDs without validation, which were later used directly in `Path.Combine` to construct image loading paths, enabling path traversal (CWE-22).
**Learning:** Identifiers provided by mods or external sources must be treated as untrusted input and validated before being used in file system operations.
**Prevention:** Validate input strings that form part of a file path before concatenating them. Reject them if they contain directory traversal characters like `..`, `Path.DirectorySeparatorChar`, `Path.AltDirectorySeparatorChar`, or any invalid filename characters (using `Path.GetInvalidFileNameChars()`).
## 2026-08-05 - Path Traversal in CustomEmployeeManager
**Vulnerability:** Path traversal in `CustomEmployeeManager.SetPortrait` allowed bypassing intended limits of `ModAssets` directory using `employeeId` via `.Contains("..")`.
**Learning:** Checking for traversal requires `IndexOfAny(Path.GetInvalidFileNameChars()) >= 0 || id.Contains("..")`. Even if checked during object registration, methods executing later or deserializing must perform independent input validation. Avoid using early return if fallback logic in the method is needed for UI consistency.
**Prevention:** Always sanitize paths before `Path.Combine` and ensure defense-in-depth where parameters are used in file system operations. When validating, wrap logic in `if/else` instead of early returns to retain fallback UI changes.
14 changes: 11 additions & 3 deletions src/API/CustomEmployeeManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -891,10 +891,18 @@ private static void SetPortrait(Transform card, string employeeId)

string assetsDir = Path.Combine(MelonEnvironment.UserDataDirectory, "ModAssets");
string? imagePath = null;
foreach (var ext in new[] { ".jpg", ".png" })

if (employeeId.IndexOfAny(Path.GetInvalidFileNameChars()) >= 0 || employeeId.Contains(".."))
{
CrashLog.Log($"[Security] SetPortrait: Invalid characters in employeeId={employeeId}");
}
else
{
string candidate = Path.Combine(assetsDir, employeeId + ext);
if (File.Exists(candidate)) { imagePath = candidate; break; }
foreach (var ext in new[] { ".jpg", ".png" })
{
string candidate = Path.Combine(assetsDir, employeeId + ext);
if (File.Exists(candidate)) { imagePath = candidate; break; }
}
}

if (imagePath != null)
Expand Down
4 changes: 2 additions & 2 deletions src/GameLayer/Patches/Networking/CablePositionsPatch.cs
Original file line number Diff line number Diff line change
Expand Up @@ -66,9 +66,9 @@ public static void SetBaseId(int baseId)
if (baseId < current) return;
}
while (Interlocked.CompareExchange(ref _nextCableId, baseId + 1, current) != current);

MelonLogger.Msg($"[CablePatch] Cable ID counter set to {baseId + 1}");
}

// LogUpdate temporarily removed due to unit test errors

public static int PeekNextId() => _nextCableId;
}
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