Releases: playcanvas/engine
Releases · playcanvas/engine
v0.181.11
- [FIX] Cloning sound components
- Sort by camera Z instead of squared distance from camera
v0.181.10
- [FIX] Fix spotlight culling / scaling issues
- [FIX] Check for existing query parameters before appending timestamp
- Better spotlight culling during lightmapping
- Reduce amount of materials created during lightmapping
- Use linear distance for spot shadow maps to prevent differences between PC/mobile
- Count compiled shaders and material shaders
- Profile shaders during lightmapping
- Can now use vertex color in pc.createMesh
- Added two shader chunks to allow GLSL extension directive editing
- Removed SHADOW_DEPTHMASK
- Removed vector cloning in getMin/getMax of bounding box
- Use 16 as default lightmap size multiplier
v0.181.7
[FIX] issue introduced in ab0b4ee that affected model component cloning
v0.181.6
- Cache
clientRect
in graphicsDevice
to reduce reflow count, improving worldToScreen
and screenToWorld
performance
v0.180.5
- Update pc.Http docs
- [FIX] Stop using KeyboardEvent#keyIdentifier as it leads to inconsistent behavior between browsers
v0.180.2
- [FIX] Typo raising error when setting pc.SoundComponentSystem#volume
v0.180.1
- [FIX] Sound is now audible in iOS automatically when the user touches the screen without requiring manual starting by the user
v0.180.0
- Added new more powerful Sound Component which replaces the AudioSource Component.
v0.179.4
- [FIX] Event handlers registered with 'once' were called multiple times
- [FIX] Use simpler but stable method to construct directional light frustum
v0.179.3
- [FIX] Scene loading for published apps