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Releases: playcanvas/engine

v0.181.11

04 Mar 17:47
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  • [FIX] Cloning sound components
  • Sort by camera Z instead of squared distance from camera

v0.181.10

01 Mar 11:11
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  • [FIX] Fix spotlight culling / scaling issues
  • [FIX] Check for existing query parameters before appending timestamp
  • Better spotlight culling during lightmapping
  • Reduce amount of materials created during lightmapping
  • Use linear distance for spot shadow maps to prevent differences between PC/mobile
  • Count compiled shaders and material shaders
  • Profile shaders during lightmapping
  • Can now use vertex color in pc.createMesh
  • Added two shader chunks to allow GLSL extension directive editing
  • Removed SHADOW_DEPTHMASK
  • Removed vector cloning in getMin/getMax of bounding box
  • Use 16 as default lightmap size multiplier

v0.181.7

12 Feb 12:08
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[FIX] issue introduced in ab0b4ee that affected model component cloning

v0.181.6

12 Feb 12:06
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  • Cache clientRect in graphicsDevice to reduce reflow count, improving worldToScreen and screenToWorld performance

v0.180.5

11 Feb 17:31
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  • Update pc.Http docs
  • [FIX] Stop using KeyboardEvent#keyIdentifier as it leads to inconsistent behavior between browsers

v0.180.2

26 Jan 17:30
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  • [FIX] Typo raising error when setting pc.SoundComponentSystem#volume

v0.180.1

26 Jan 16:35
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  • [FIX] Sound is now audible in iOS automatically when the user touches the screen without requiring manual starting by the user

v0.180.0

26 Jan 13:56
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  • Added new more powerful Sound Component which replaces the AudioSource Component.

v0.179.4

22 Jan 16:34
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  • [FIX] Event handlers registered with 'once' were called multiple times
  • [FIX] Use simpler but stable method to construct directional light frustum

v0.179.3

22 Jan 14:29
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  • [FIX] Scene loading for published apps