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Releases: playcanvas/engine

v0.181.7

12 Feb 12:08
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[FIX] issue introduced in ab0b4ee that affected model component cloning

v0.181.6

12 Feb 12:06
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  • Cache clientRect in graphicsDevice to reduce reflow count, improving worldToScreen and screenToWorld performance

v0.180.5

11 Feb 17:31
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  • Update pc.Http docs
  • [FIX] Stop using KeyboardEvent#keyIdentifier as it leads to inconsistent behavior between browsers

v0.180.2

26 Jan 17:30
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  • [FIX] Typo raising error when setting pc.SoundComponentSystem#volume

v0.180.1

26 Jan 16:35
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  • [FIX] Sound is now audible in iOS automatically when the user touches the screen without requiring manual starting by the user

v0.180.0

26 Jan 13:56
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  • Added new more powerful Sound Component which replaces the AudioSource Component.

v0.179.4

22 Jan 16:34
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  • [FIX] Event handlers registered with 'once' were called multiple times
  • [FIX] Use simpler but stable method to construct directional light frustum

v0.179.3

22 Jan 14:29
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  • [FIX] Scene loading for published apps

v0.179.2

21 Jan 15:30
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  • [FIX] Support loading models from URI if the mapping file is empty
  • [FIX] Clearing events created with pc.Events#once using pc.Events#off now works
  • [FIX] Directional light problems 1: Missing shadows for object between light source and view frustum. @WarWithinMe
  • [FIX] Directional light problems 2: Shadow shimmering. @WarWithinMe
  • [IMPROVEMENT] Better and faster light culling

v0.179.1

15 Jan 13:00
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  • Moved audio loading inside the audio resource loader, Simplified pc.Sound, Better error reporting for audio
  • Added distanceModel to audiosource component
  • [FIX] Resize post effect render targets
  • [FIX] Manually setting a model on a collision component now works
  • [FIX] Make String polyfills configurable and writable
  • [FIX] Directional light's shadow projection.
  • [FIX] Parallax + Opacity Map