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Releases: playcanvas/engine

v0.177.0

30 Nov 16:02
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  • [ADDED] vec2 vec3 vec4 script attribute types
  • [REMOVED] ballsocketjoint

v0.176.5

20 Nov 15:03
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  • [FIX] Don't draw skybox to depth buffer
  • [FIX] Correctly decrement VRAM usage in stats
  • [FIX] Destroy existing texture before setting new with setSource
  • [FIX] Exception when trying to play animation with blend mode
  • [FIX] Check if pointerlock exists before using it
  • Remove some mistakenly global variables (@shaochun)
  • Added SCREEN blend mode
  • Added more asset type constants (@PsichiX)

v0.176.4

16 Nov 16:53
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  • [FIX] Audio assets not playing if they are not preloaded

v0.176.3

16 Nov 15:51
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  • [FIX] Audio halting loading in IE
  • [DOCS] Improved pc.VertexFormat

v0.176.2

13 Nov 20:28
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  • [FIX] Now possible to set the current time on an animation component, even if the animation speed is zero.

v0.176.1

11 Nov 12:50
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  • [ADDED] different specular occlusion modes
  • [DOCS] pc.Shader, pc.Mesh and pc.MeshInstance API reference tweaks
  • [DOCS] pc.DepthMaterial API reference removed

v0.175.7

11 Nov 12:47
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  • [FIX] Prefiltering works again.

v0.175.6

11 Nov 12:47
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  • [FIX] Handle new Audio() exceptions
  • [FIX] AudioManager.isSupported() now works if Audio element is not supported.

v0.175.5

09 Nov 13:31
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  • [FIX] error from previous release

v0.175.4

09 Nov 13:20
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  • Various API reference tweaks
  • Add option.graphicsDeviceOptions to pc.Application constructor so that you can specify graphics device / canvas options when creating the application.
  • Added pc.BLEND_MULTIPLICATIVE2X
  • [FIX] Call material.update instead of material.init when each material texture is loaded
  • [FIX] particlesystem crashes if reset is called before onEnable
  • [FIX] Culling skinned meshes
  • [FIX] Many jshint warnings / errors
  • [FIX] Cloning of primitives that have different material assigned in code