Releases: playcanvas/engine
Releases · playcanvas/engine
v0.177.0
v0.176.5
- [FIX] Don't draw skybox to depth buffer
- [FIX] Correctly decrement VRAM usage in stats
- [FIX] Destroy existing texture before setting new with setSource
- [FIX] Exception when trying to play animation with blend mode
- [FIX] Check if pointerlock exists before using it
- Remove some mistakenly global variables (@shaochun)
- Added SCREEN blend mode
- Added more asset type constants (@PsichiX)
v0.176.4
v0.176.3
v0.176.2
- [FIX] Now possible to set the current time on an animation component, even if the animation speed is zero.
v0.176.1
v0.175.7
v0.175.6
v0.175.5
v0.175.4
- Various API reference tweaks
- Add option.graphicsDeviceOptions to pc.Application constructor so that you can specify graphics device / canvas options when creating the application.
- Added pc.BLEND_MULTIPLICATIVE2X
- [FIX] Call material.update instead of material.init when each material texture is loaded
- [FIX] particlesystem crashes if reset is called before onEnable
- [FIX] Culling skinned meshes
- [FIX] Many jshint warnings / errors
- [FIX] Cloning of primitives that have different material assigned in code