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Releases: playcanvas/engine

v0.179.2

21 Jan 15:30
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  • [FIX] Support loading models from URI if the mapping file is empty
  • [FIX] Clearing events created with pc.Events#once using pc.Events#off now works
  • [FIX] Directional light problems 1: Missing shadows for object between light source and view frustum. @WarWithinMe
  • [FIX] Directional light problems 2: Shadow shimmering. @WarWithinMe
  • [IMPROVEMENT] Better and faster light culling

v0.179.1

15 Jan 13:00
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  • Moved audio loading inside the audio resource loader, Simplified pc.Sound, Better error reporting for audio
  • Added distanceModel to audiosource component
  • [FIX] Resize post effect render targets
  • [FIX] Manually setting a model on a collision component now works
  • [FIX] Make String polyfills configurable and writable
  • [FIX] Directional light's shadow projection.
  • [FIX] Parallax + Opacity Map

v0.179.0

15 Dec 13:03
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  • All src files have been renamed to new naming convention, to remove verbose information from their filenames. Cleaner, simpler, shorter
  • [ADD] LightMap SHADERDEF to phong material
  • [ADD] Better test extTextureFloatRenderable and extTextureHalfFloatRenderable
  • [ADD] HDR post effects
  • [ADD] noFog for materials and particles
  • [ADD] requestAnimationFrame polyfill. Apparently there are some browsers that do not support it, custom chromium
  • [FIX] Delete temporary functions used in gpu tests
  • [FIX] Adding ModelComponent to Entity that is not in the hierarchy no longer renders model
  • [FIX] Handle the case where getShaderPrecisionFormat is not available in the WebGL content. This affects at least some flavours of the default Android browser (webkit forks).
  • Tidy up polyfills
  • Updated tests, and removed legacy never maintained tests

v0.178.6

15 Dec 12:52
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  • [FIX] Don't resume 3d sounds when switching tabs
  • [FIX] Don't start sounds when changing '3d' property
  • [FIX] Don't clear back buffer 2 times
  • [FIX] Don't use resetAspectRatio on cameras rendering to render targets

v0.178.5

07 Dec 16:15
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  • [FIX] Synchronous initialization of scripts that are already loaded

v0.178.4

07 Dec 09:54
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  • [FIX] Don't resume 3d sounds when switching tabs
  • [FIX] Don't start sounds when changing '3d' property

v0.178.3

03 Dec 20:36
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  • [FIX] ignore bones that affect no vertices when calculating AABB

v0.178.2

03 Dec 18:49
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  • [OPTIMIZE] Massive boost in calculating BoundingBox from vertices, in some cases up to 500 times faster!
  • [FIX] setParameter on meshInstances
  • [FIX] Do not render entity if not in hierarchy

v0.178.1

03 Dec 18:46
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  • [FIX] firefox on image loading error, not failing to properly console error anymore.

v0.178.0

30 Nov 12:33
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  • Dynamically load assets that have not been 'preloaded' when Entities / Component that reference them become enabled
  • Added pc.CUBEFACE constants.
  • Updated docs
  • Don't draw alpha blended objects to depth