Releases: playcanvas/engine
Releases · playcanvas/engine
v0.179.2
- [FIX] Support loading models from URI if the mapping file is empty
- [FIX] Clearing events created with pc.Events#once using pc.Events#off now works
- [FIX] Directional light problems 1: Missing shadows for object between light source and view frustum. @WarWithinMe
- [FIX] Directional light problems 2: Shadow shimmering. @WarWithinMe
- [IMPROVEMENT] Better and faster light culling
v0.179.1
- Moved audio loading inside the audio resource loader, Simplified pc.Sound, Better error reporting for audio
- Added distanceModel to audiosource component
- [FIX] Resize post effect render targets
- [FIX] Manually setting a model on a collision component now works
- [FIX] Make String polyfills configurable and writable
- [FIX] Directional light's shadow projection.
- [FIX] Parallax + Opacity Map
v0.179.0
- All src files have been renamed to new naming convention, to remove verbose information from their filenames. Cleaner, simpler, shorter
- [ADD] LightMap SHADERDEF to phong material
- [ADD] Better test
extTextureFloatRenderable
andextTextureHalfFloatRenderable
- [ADD] HDR post effects
- [ADD]
noFog
for materials and particles - [ADD] requestAnimationFrame polyfill. Apparently there are some browsers that do not support it, custom chromium
- [FIX] Delete temporary functions used in gpu tests
- [FIX] Adding ModelComponent to Entity that is not in the hierarchy no longer renders model
- [FIX] Handle the case where getShaderPrecisionFormat is not available in the WebGL content. This affects at least some flavours of the default Android browser (webkit forks).
- Tidy up polyfills
- Updated tests, and removed legacy never maintained tests