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Releases: playcanvas/engine

v0.171.5

25 Aug 14:51
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  • [FIX] Workaround for Adreno 420 bug which causes a crash when doing scalar * matrix

v0.171.4

25 Aug 14:51
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  • [FIX] Typo from previous texture state optimization

v0.171.3

25 Aug 14:52
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  • Optimize out a number of texture state WebGL calls

v0.172.2

25 Aug 14:52
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  • [FIX] Typo in meshInstance material asset loading

v0.171.1

25 Aug 14:52
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  • [FIX] Prefiltered data mipmapping on iOS

v0.169.20

25 Aug 14:56
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  • Removed scene_pickmaterial.js
  • Removed debug shapes from components

v0.169.19

25 Aug 14:56
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  • [REVERT FIX] Do not initialize scripts multiple times

v0.169.18

25 Aug 14:57
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  • [FIX] Do not initialize scripts multiple times
  • [FIX] Material loading for engine-only users when materials have no textures

v0.169.16

25 Aug 14:57
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  • Support HTML, CSS assets

v0.169.14

25 Aug 14:52
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  • [FIX] Corrently initialize specularity in GLSL
  • [FIX] Shader generation should include normal if prefiltered cubemap is used