Releases: playcanvas/engine
Releases · playcanvas/engine
v0.171.5
- [FIX] Workaround for Adreno 420 bug which causes a crash when doing scalar * matrix
v0.171.4
- [FIX] Typo from previous texture state optimization
v0.171.3
- Optimize out a number of texture state WebGL calls
v0.172.2
- [FIX] Typo in meshInstance material asset loading
v0.171.1
- [FIX] Prefiltered data mipmapping on iOS
v0.169.20
- Removed scene_pickmaterial.js
- Removed debug shapes from components
v0.169.19
- [REVERT FIX] Do not initialize scripts multiple times
v0.169.18
- [FIX] Do not initialize scripts multiple times
- [FIX] Material loading for engine-only users when materials have no textures
v0.169.14
- [FIX] Corrently initialize specularity in GLSL
- [FIX] Shader generation should include normal if prefiltered cubemap is used