Releases: playcanvas/engine
Releases · playcanvas/engine
v0.176.3
v0.176.2
- [FIX] Now possible to set the current time on an animation component, even if the animation speed is zero.
v0.176.1
v0.175.7
v0.175.6
v0.175.5
v0.175.4
- Various API reference tweaks
- Add option.graphicsDeviceOptions to pc.Application constructor so that you can specify graphics device / canvas options when creating the application.
- Added pc.BLEND_MULTIPLICATIVE2X
- [FIX] Call material.update instead of material.init when each material texture is loaded
- [FIX] particlesystem crashes if reset is called before onEnable
- [FIX] Culling skinned meshes
- [FIX] Many jshint warnings / errors
- [FIX] Cloning of primitives that have different material assigned in code
v0.175.3
v0.175.2
v0.175.1
- [FIX] Models now render if they do not have UVs
- [FIX] Randomness of GPU particles
- Remove texture reference from material when texture asset is removed
- Expose pc.GraphicsDevice#precision as API.
- Example fixes.