Skip to content

Releases: playcanvas/engine

v0.176.3

16 Nov 15:51
Compare
Choose a tag to compare
  • [FIX] Audio halting loading in IE
  • [DOCS] Improved pc.VertexFormat

v0.176.2

13 Nov 20:28
Compare
Choose a tag to compare
  • [FIX] Now possible to set the current time on an animation component, even if the animation speed is zero.

v0.176.1

11 Nov 12:50
Compare
Choose a tag to compare
  • [ADDED] different specular occlusion modes
  • [DOCS] pc.Shader, pc.Mesh and pc.MeshInstance API reference tweaks
  • [DOCS] pc.DepthMaterial API reference removed

v0.175.7

11 Nov 12:47
Compare
Choose a tag to compare
  • [FIX] Prefiltering works again.

v0.175.6

11 Nov 12:47
Compare
Choose a tag to compare
  • [FIX] Handle new Audio() exceptions
  • [FIX] AudioManager.isSupported() now works if Audio element is not supported.

v0.175.5

09 Nov 13:31
Compare
Choose a tag to compare
  • [FIX] error from previous release

v0.175.4

09 Nov 13:20
Compare
Choose a tag to compare
  • Various API reference tweaks
  • Add option.graphicsDeviceOptions to pc.Application constructor so that you can specify graphics device / canvas options when creating the application.
  • Added pc.BLEND_MULTIPLICATIVE2X
  • [FIX] Call material.update instead of material.init when each material texture is loaded
  • [FIX] particlesystem crashes if reset is called before onEnable
  • [FIX] Culling skinned meshes
  • [FIX] Many jshint warnings / errors
  • [FIX] Cloning of primitives that have different material assigned in code

v0.175.3

11 Nov 13:00
Compare
Choose a tag to compare
  • [FIX] asset texture file can be null
  • [FIX] sort all alphablended drawcalls together

v0.175.2

11 Nov 12:58
Compare
Choose a tag to compare
  • [FIX] Include resource handler for folder assets
  • [DOCS] reviews, tweaks, improvements

v0.175.1

31 Oct 12:53
Compare
Choose a tag to compare
  • [FIX] Models now render if they do not have UVs
  • [FIX] Randomness of GPU particles
  • Remove texture reference from material when texture asset is removed
  • Expose pc.GraphicsDevice#precision as API.
  • Example fixes.