Releases: playcanvas/engine
Releases · playcanvas/engine
v0.173.7
- Use physical shader model for default material
- Model asset doesn't assume
file
is always defined
- [FIX] Correctly initialize particle camera
- [FIX] Don't write particle alpha to render target
v0.173.6
- Added camera.horizontalFov property to camera component
v0.173.5
- [FIX] Cloning models while assets are loading
- Pass optional options to the pc.GraphicsDevice constructor which are used when creating WebGL context
- Added docs for pitch property on audio channel
v0.173.3
- Added 'mapping' property to model components and now supporting material overrides per model component
- PVRTC initial support
- [FIX] autoPlay for looped particle systems
v0.173.2
- [FIX] Cloning particlesystem components when they're using a mesh
- [FIX] Reloading model primitive materials
- [FIX] Typo in collision system
v0.173.1
- [FIX] net_http check for
.json
format using url.endsWith
to ignore query.
v0.173.0
- Added tags (
pc.Tags
) interface to pc.Asset
- Added findByTag method to pc.AssetRegistry
- [FIX] Texture and CubeMap data in patch can be optional
v0.172.0
- Added 'curve' script attributes
- Added 'colorcurve' script attributes
- Added 'entity' script attributes
- Added "load:url:[url]" event to asset registry which is fired when an asset is loaded from a file
- [FIX] Partial fix for render buffers too large for the device
- [FIX] Loading models using engine-only models (path mapped) works again
v0.171.6
- Deprecated pc.string.startsWith and pc.string.endsWith
- [FIX] Fix instancing when dynamically changing instance count