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0.5.0

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@pudingus pudingus released this 16 Sep 16:30
· 107 commits to master since this release

Macros

  • Added macros, you can add your own buttons for import/export dialog, object parameter editor and for two new tools.
  • To add them hit Customize > Customize user interface > Toolbars and drag them onto the toolbar.

Import/export improvements,

  • You need to set the path for export only once, so you can export more quickly.
  • Added 'Open...' button to the dialog
  • Normals are now imported by default (into new cached normals modifier)
  • No need to reset xforms anymore when adjusting pivots, vertices are now transformed automatically

Unit scaling

  • You can now choose if you want to rescale units on import/export to centimeters, milimeters, inches...
  • This also benefits skinning, since weight painting is easier with smaller units (like cm)

Skinning improvements

  • Theres additional root bone added on import that contains other bones - exported models also need this new bone.
  • This makes working with skins easier and makes it possible to import them to Blender.
  • Use the new tool 'Convert old skeleton' to convert old models.
  • Any type of node can be a bone now.
  • Setting bone affect limit to 2 is not needed any more and it is actually discouraged now.
  • New tool for finding weight conflicts - when weight is not a parent of the second weight
  • Skins are now fully working on 2012, 2013, 2014.

Glows and targets

  • Added support for glows (glowing texture for lights, or for sun lens flare)
    • Open Create panel > Geometry > 4ds Tools
  • Added support for targets (eye and neck targets).
    • Open Create panel > Helpers > 4ds Tools

Materials

  • Materials with color key transparency are now shown correctly in the viewport
  • Multimaterials are now created per object instead of one for the whole file.

Other

  • Removed Don't optimize flag from the param editor, it's not needed with normals imported by default.
  • Morph target nodes are not created anymore ($morph A1), morph data is stored in the morpher modifier only.
  • And many under the hood changes

Also this version comes with an installer!